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Actually i solved this by downloading the EA installer and then using run executable instead of using the launchers menu!
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[ 2022-03-09 16:17:17Z ] 👍 0
@@gamingonlinux thanks! did you have an issue where bottles wouldnt go past step 8 of 9 when trying to install ea app?
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[ 2022-03-09 12:12:05Z ] 👍 2
Glad you think so!
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[ 2022-03-09 13:42:26Z ] 👍 2
@@magnas27 yes. We need to know this
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[ 2022-03-09 13:23:37Z ] 👍 4
@@gamingonlinux probably yeah, but how about downloading the DRM free installers from the GOG website and install the games on the Steam Deck? That's how you avoid GOG Galaxy
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[ 2022-03-09 12:32:22Z ] 👍 2
Possibly, GOG Galaxy is an even worse piece of crap though when trying to run in Deck UI.
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@@se62hy did you listen to what he said in the video?
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[ 2022-03-09 13:11:33Z ] 👍 1
@@MarquisDeSang what lol ?
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@@gamingonlinux thanks for the help clarifying.
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[ 2022-03-09 12:37:23Z ] 👍 3
Yes it would include that. Any gameplay you've seen where it doesn't stutter they either cut the video to where they've run it for a while, or found and downloaded a pre-done cache from someone. This is 100% the actual out of the box experience, until it's been run for a while.
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[ 2022-03-09 13:44:51Z ]👍 2
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[ 2022-03-13 13:09:11Z ] 👍 1
SLAVA UKRAINI FROM LITHUANIA
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[ 2022-03-10 23:45:55Z ] 👍 0
@@mar2ck_ I'm not sure if you know how dxvk works, but it takes the directx plain text shader code and does the same work an nvidia, amd or intel graphics driver would do. A classic gpu driver compiles it into gpu assembly that can run directly on the gpu hardware. At that point, the resulting assembly isn't protected by copyright anymore. dxvk compiles (or transpiles) the hlsl code into the SPIR-V bytecode. This is the point where the copyright isn't really applicable anymore. I think you're assuming that valve asked every single developer on their platform, wether they could use dxvk/proton to run their game on linux. But they certainly didn't. But they allow every program on steam to (try to) use proton to run on linux. In software copyright, despite other claims, is very limited. You can copyright source code, compiled code, images, data. But not compiled shaders, because the compilation is done outside the influence of the copyright holder.
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[ 2022-03-10 22:47:55Z ] 👍 0
@@OperationDarkside Game source code absolutely does retain it's copyright when compiled into a binary, what makes you think that same doesn't apply to shaders?
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[ 2022-03-10 09:49:19Z ] 👍 0
@@mar2ck_ Yes, shaders a copyrighted, but only in their original form. If you compile them into SPIR-V, that copyright is lost. You can only copyright the code itself, never its logic or meaning. That's why valve is able to do it. OpenOffice wouldn't be able to exist, if you were right.
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[ 2022-03-10 04:31:42Z ] 👍 1
Shaders are copyrighted material so sharing them without permission is an infringement on the game's copyright. Valve are able to do it for Steam games because they already have the distribution licences for all the games. A non-official shader sharing service would be a legal mine field.
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[ 2022-03-09 18:11:03Z ] 👍 1
@Watcher If just getting the pre-compiled cache files from valve isn't an option, I think it would be cool to see an opensource project to share game shader caches for non-steam games between steam decks via P2P (maybe using IPFS)
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[ 2022-03-09 13:53:48Z ]👍 1
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[ 2022-03-09 14:50:50Z ] 👍 8
that is not usually the problem, it mostly because in steam, it downloads the shaders from steam servers, whereas in other stores you dont get that.
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[ 2022-03-09 18:23:01Z ] 👍 0
Not advisable for online games as it could trip up anti-cheat.
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[ 2022-03-10 01:11:57Z ] 👍 2
Correct. This also happens for steam games but steam generally does this in the background. Non-steam games obviously suffer
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[ 2022-03-09 18:50:44Z ] 👍 3
They get saved until there is a new update of the GPU drivers at which point he may have to recompile them.
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[ 2022-03-09 18:22:40Z ] 👍 4
They get saved.
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[ 2022-03-26 06:34:55Z ] 👍 1
its because of shader caching
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[ 2022-03-09 21:39:30Z ] 👍 1
Glad to help! :)
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[ 2022-03-10 03:42:07Z ]👍 1
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[ 2022-03-10 19:16:35Z ] 👍 0
Not possible, it's locked to Windows.
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[ 2022-03-15 20:39:40Z ]👍 0
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[ 2022-03-28 09:38:51Z ] 👍 1
@@HamishCorry no to both questions unfortunately. Tried a few things the devs suggested to me on Twitter but nothing has worked so far.
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[ 2022-03-27 20:59:59Z ] 👍 1
@@efboli did you find a solution or their discord? I think i'm struggling with the same issue
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[ 2022-03-15 23:25:22Z ] 👍 1
@@gamingonlinux cheers, will do
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[ 2022-03-15 21:06:46Z ] 👍 2
Your best bet is to ask in their Discord.
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[ 2022-04-11 16:18:46Z ] 👍 0
@@marioguy119 thanks bro
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[ 2022-04-11 03:07:34Z ] 👍 1
A bit late here, but yes you can manually add and/or install Windows executables to a bottle. You simply click on the "Run executable" button in the bottle and give it the file path to the program
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Works again
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@@gamingonlinux Also, after install it in the default path, I get a message that is not possible to open the game because it needs origin... what a mess!!
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[ 2022-08-17 18:56:23Z ] 👍 0
@@gamingonlinux yes
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[ 2022-08-17 17:59:23Z ] 👍 0
I assume you've tried making the folders you want first?
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were you able to solve it?
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