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[ 2022-12-14 10:18:50Z ]👍 4
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[ 2022-12-14 12:01:36Z ] 👍 0
@Gaming On Linux okay thanks. Getting a bit deja vu on some Nintendo emulation. Guess I'll just need to deal until it can cache enough of it. Think mutatar put it best. I'd rather wait a hour or so while the game compiles shaders to have a smoother xp
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[ 2022-12-14 11:56:12Z ] 👍 1
@HippeusOmega Nothing extra is needed. No matter the settings, they all use shaders and all need to be in a cache for it to be smooth.
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[ 2022-12-14 11:41:13Z ] 👍 0
@gamingonlinux would u recommend I change anything on my end to help? Using Steam OS latest stable version. It's on my internal 512gb Nvme. Then for settings I put it in window mode 720p with textures on medium. Or is this something that i'm just going to need to deal with until it caches enough of the shaders?
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[ 2022-12-14 11:09:33Z ] 👍 2
Yeah, I think a lot of Steam Deck content creators just aren't explaining the shader stutter or choose to video after they've already done bits to not show the stutter to make their videos look better. I prefer the honest approach, tell people exactly how it is.
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[ 2022-12-14 10:30:02Z ]👍 0
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[ 2022-12-14 10:41:06Z ]👍 5
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[ 2022-12-14 11:58:23Z ]👍 0
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[ 2022-12-14 14:29:21Z ]👍 13
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[ 2022-12-17 13:45:35Z ] 👍 0
@JeyVGaming hi! So that command in conjunction with GE Proton allows proton to asynchronously compile the shaders, so the game keeps processing frames while the shader builds instead of pausing.
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[ 2022-12-17 07:27:45Z ] 👍 1
@StrikerTVFang Any idea what "DXVK_ASYNC=1" does and how it improves the stutters?
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[ 2022-12-14 14:30:36Z ] 👍 5
By the way, to fix the shader issues I'm running Proton GE with the launch command "DXVK_ASYNC=1 %command%" .... with that I have zero stutters.
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[ 2022-12-14 18:03:47Z ]👍 0
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[ 2022-12-15 11:55:31Z ] 👍 0
@gamingonlinuxWhere is the option ?
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[ 2022-12-14 18:13:09Z ] 👍 1
SteamOS 3.4
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