It's good, but not perfect, especially when gaming on a big screen TV.--- Timestamps ---0:00 Intro0:38 Good stuff...2:05 ... and the bad4:23 Conclusion--- Rig ---CPU: AMD Ryzen 7 3700XGPU: Sapphire Nitro+ RX 6800 XTMEM: G.SKILL Trident Z RGB DDR4 32GB (4x8GB) 3600MHzMobo: Asus ROG STRIX X470-FDisplay: 48" LG C1 OLEDOS: Arch Linux / Windows 10--- Music credits ---OST--- Want to get in touch? ---LBRY: https://lbry.tv/@kallestofelesYouTube: https://www.youtube.com/kallestofelesTwitch: https://www.twitch.tv/kallestofelesTwitter: https://twitter.com/Kallestofeles... or just leave a comment!#horror #gaming #residentevilvillage
Valid concerns, it was probably designed for controller first. Normally FOV can be adjusted via config files etc, so maybe we will see that on release.
Also are you using VKD3D (DXVK for DX12) or are you using the default Wine D3D12 translator? (the later being slower).
https://github.com/HansKristian-Work/vkd3d-proton
Its confusing I know, but basically the one I linked above is better overall. (but same name as one in Wine)
Thanks for the tips! ❤
For this gameplay demo, I ran it directly under Windows in order to make sure that I get to see everything I wanted as the demo was limited to 60min per account.
With the last (fps) Resident Evil 7, the FOV could be modified by running a community hack which strapped itself onto the game's process, I pretty much expect the same to be done for this one as the engine is same. 😛