[ 2017-01-20 15:56:51 ]👍 0
With all respect but sorry this video is BS, you show some lack of knowledge about API's and their relation with developers and game engines, it doesn't matter that D3D12 came more than two years ago and Vulkan months ago, they are totally different paradigmas to what developers add to use on PC before.
Games run slow (for now) on D3D12 or Vulkan for this reasons, one developers need to have a deep knowledge of the hardware to better use it, many don't, even so called pro coders, why, because on past API's this was hidden from them, behind abstraction layers and error checking, so many didn't need to learn how to better understand the underlying hardware, so they acquired through the years a way of coding not well optimized for this new API's.
Second existent PC game engines, aren't suited to this new way of programming, game developers add decades to learn how to use the past API's, the base idea didn't change that much through the years, they know the ins and outs of them perfectly but this new ones, is a different story, they don't abstract the hardware, they don't give you a hand, when you fail you fail badly, they dump onto the game developer, many of the responsibilities past API's gave to the hardware makers, etc, this means, they are hard to use, they need developers that really know what the hell they are doing and this also means, we don't have true D3D12 or Vulkan engines or games on the market, what we have is D3D11 and OpenGL optimized engines and games with a early, poor understood, poor implemented, D3D12 or Vulkan render strapped on top, the worse case for any API, so the bad performance.
To better utilize this new API's, you will need to start from scratch, remake your PC engine with a new way of thinking, learn how the hardware talks at the deep level, this is hard and developers need years to learn how to use them properly, even on consoles you see that happening and this slow intake is worse on big AAA game companies afraid of change, it will take time but eventually this new API's will show their real power.
BTW D3D9 is "faster" than D3D11 and this because on D3D11 you can do more, so you increase the demand of the game, in the end, you end with the same (or less) fps's but more and pretty stuff on screen, the same could be true for D3D12 and Vulkan but for now is just bad implementation of the API's.
[ 2017-01-20 16:27:49 ]👍 0
You can’t point to OpenGL vs Vulcan being better in performance as a significant example, since a pie-on-a stick would be better in performance than OpenGL.
Dx12 is game makers problem, while dx11 is nvidia/amd driver problem. This is why dx11 nvidia is great, and dx12 amd is better- since performance optimizations fall on game developer and not on GPU vendor. AMD is a small company relative to Nvidia and they can’t pour as much $ into driver optimization as Nvidia can.
Nvidia is seeing less dx12 boost if any, since they have as optimized dx11 as far as it can get. Dx12 _could_ see a –bigger- boost, but that would be solely on the game developer to achieve. Maybe one day.
I'd like to point out that instances where Vulcan is better than dx11 are highly encouraging to me. Good competition to directx has sorely been missing for decades. A bad competition is the #1 reason intel's latest quad core CPU is 5% faster than intel's quad core from 4 years ago.
[ 2017-01-20 18:33:29 ]👍 0
So, how long to take a game to develop? more than 2 years "may be"
Then you will see new games in the future to optimize DX12 more
[ 2017-01-20 21:01:30 ]👍 0
using other peoples video footage...
Si bebo no vevo, vivo*Subscribers:87
[ 2017-01-20 23:56:40 ]👍 0
when u said console has stable fps and computer no I wrote this message gave dislike and quit the vid
Si bebo no vevo, vivo*Subscribers:87
[ 2017-01-20 23:57:43 ] 👍 0
mayble I dnt know to write english but I know when a video is a shiit
[ 2017-01-21 00:12:01 ]👍 0
direct x 12 = buy brand new pc
[ 2017-01-21 00:35:46 ]👍 0
Low level API performance is heavily dependent on the developers to extract the performance benefits. Low level graphics API's also give the greatest benefit to slow CPU's; if you benchmark a game in DX12 vs DX11 or Vulkan vs OpenGL on a high-end CPU, you will see very different performance differentials than when benchmarking on a budget CPU.
There are other potential explanations for DX12 to appear to be less performant than Vulkan. For instance, DX12 would look bad by comparison if OpenGL is inefficient compared to DX11. It is also possible that developers are doing more with DX12 than they are with DX11, increasing the workload on the GPU and lowering framerates in the pursuit of high-quality graphics.
A true apples-to-apples comparison would require a single benchmark to render the exact same scene with the exact same fidelity in all 4 API's, and be run against both high-end and budget CPU's.
[ 2017-01-21 10:33:28 ]👍 0
you ONLY looked at fps fps fps its so much more in an API. hos does it look? hos easy is it for programmers? what tools comes with it? what happens "behind the scenes". notthing of this is talked about. your video is incomplete.
[ 2017-01-21 12:30:29 ]👍 0
using Vulkan you can write a game and dont need port graphics hooks function engine to DX and OGL
and run both windows and linux. so that's the future
[ 2017-01-21 12:42:06 ]👍 0
To the next guy, just start the video halfway through, First 10 mins are just filler.
[ 2017-01-21 13:30:24 ]👍 0
this video was way too biased and totally in favor of Vulkan i am not saying that its wrong but xD that name should be changed ewe because all you did was saying that directx 12 sucks and at the end you said you hope that directx 12 takes a backseat and lets vulkan do the job if you were seeing from a perspective of gamer or consumer instead of vulkan fanboy you would be hoping that vulkan would get more chances to prove it self and that directx 12 gets fixed or that it gets rid of whatever that is holding it back
[ 2017-01-21 17:45:11 ]👍 0
You talking BS! AMD 390X and Nvidia 1070, and all other pascal based nvidia's gpus are not designed for DX12/Vulkan and so they all better in dx11 than dx12!
And it is why is RX480 so much better in DX12/Vulkan than other cards...
[ 2017-01-21 18:45:40 ]👍 0
What if I told you these industries are completely out of creativity,innovations and release new software,drivers to block old gen hardware performances and new gen hardware having some kind of triggering point that will give signals to these software and drivers not to block new gen's regular performances.New driver-software updates before each triple A and double A games are pretty suspicious.Intel's innovations and creativity went to total shit in last 10 years,proved by linus in a segment and I don't think some kind of magic is happening in the gpu industries also on each year.Great innovations takes time.
[ 2017-01-21 19:19:32 ]👍 0
Something you seem to fail to understand that with these new APIs performance is much more dependent on the work of the developers themselves than older APIs which rely pretty heavily on the drivers.
Both DX12 and Vulkan drivers have on purpose been made to be very lean leaving much of the work that drivers used to handle up to applications. Driver developers obviously have years and years of experience doing the work drivers used to take care of while application developers are fairly new to they previously had implemented for them by the drivers. So regardless of how much better they can now do these things, they're not going to start off by doing a better job than people that have been doing this 20 years already.
Something you should know about Ashes of the Singularity is that it's not the first time the developers have been working with low level APIs like this. They've previously worked with Mantle and thus unlike the developers of most DX12 titles, it's not their first time working with graphics APIs like this. Furthermore, unlike pretty much all the other DX12 titles that have come out so far, Ashes of the Singularity is using a brand new engine built specifically for low level graphics APIs while other games have simply had their engines adapted from ones that that relied much more heavily on the graphics drivers.
I really would recommend that you don't do more videos that are this badly out of your area of expertise...
[ 2017-01-21 21:01:38 ]👍 0
"What's the point?" The point of DX12 is to mitigate the potential losses of performance from a weak CPU. Note that the Xbox is running an x86 CPU and it's terrible and the videocard portion of it has a performance capability that can only be described as 'mismatched'. This mirrors identically people that bought a pre-built PC that bought and installed a very powerful videocard compared to their system. Given that MS seems to be looking to sell Xbox games to PC users in their store, only applicable to people running win10 and therefore can use DX12: this all makes perfect sense.
I get the video, but the real benchmark is a Pentium D, an E6600, an i3 first gen, i3 current gen and an i7 current gen
[ 2017-01-22 13:59:38 ]👍 0
1. DirectX has a lot of momentum behind it. Even though DirectX3 sucked (the API was hard to use), it only exposed what the hardware supported. Also, Intel OpenGL drivers are very buggy.
2. In OpenGL, there was no way to know what is supported in hardware so if you use some feature that the GPU did not support (such as stencil buffer), you would hit the software path. This is not suitable for gaming
3. DirectX is a full suit : audio, input, 3D math library, texture loader, etc. OpenGL is just a 3D API.
4. OpenGL 1.3 fell way behind DirectX8. nVidia and ATI made their own extensions which gave you a lot of control, but game developers preferred not to use extensions because it is more work. Even John Carmack commented on what a mess OpenGL is turning into.
5. When OpenGL 2.0 was released, it was an opportunity to clean up the API but they didn't. 3D Labs put a lot of effort to redesign the API but it was all rejected except for GLSL. DirextX9 is clean and exposes exactly what the GPU can do.
6. Finally, when GL 3.0 was released, they had the lean_and_clean profile. Too late. DirectX has been dominating the market for 15 years.
7. Will Vulkan change things? Probably not anytime soon.
8. Will gamers be running Linux? Nope because the big titles they want are not available on it.
9. Also, on XBox, Microsoft forces you to program with DirectX.
I'm a former OpenGL programmer. I'm no longer doing much programmer.
[ 2017-01-22 16:00:48 ] 👍 0
That might be why they changed the name :p
[ 2017-01-22 14:15:28 ]👍 0
i was watching cat video why i'm here ?
[ 2017-01-22 17:37:52 ]👍 0
game developer valve.. heh
[ 2017-01-22 18:04:07 ]👍 0
intel hd graphics? xd
[ 2017-01-23 01:01:27 ]👍 0
Reign King? They don't need to compete. They will both exist for different reasons.
[ 2017-01-23 07:10:41 ]👍 0
I'm currently learning how to develop games and game engines. This video shows exactly why I want to get into Vulkan over DirectX. It seems to perform better and can be used across a wider range of systems.
[ 2017-01-23 17:22:35 ]👍 0
microsoft destroys conmpetition with greed sadly
[ 2017-01-23 17:23:51 ]👍 0
agreed still never use direct x 12 stuck on directx 10.1 and 11.0
[ 2017-01-23 22:33:46 ]👍 0
I like DX12 fog:)
[ 2017-01-24 01:34:59 ]👍 1
well whatever gets rid of the Microsoft monopoly and is better or equal to it.......more power to it
[ 2017-01-24 02:14:10 ]👍 0
Well done thanks for the video! There seems to be a lack of hardware being capable of keeping up with software. I think also there are a lot of older machines out there that can not keep up with constant changes for one reason or the other and usually its lack of funds. I purchased a 1060 Ti card with a capable motherboard and wow what a difference in frame rate and clarity! I also have a 4k T.V./monitor.I am running all of my hardware at true 4k 4096x 2160.
[ 2017-01-24 19:26:22 ]👍 1
All the salty Nvidia fanboys lol. Sad.
[ 2017-01-24 19:31:38 ]👍 0
Where do you show me a title benchmarked with both Vulkan and DX12? Correlation is not causation.
[ 2017-01-25 03:53:22 ]👍 1
Really vulkan doing great for gaming platform
[ 2017-01-25 10:25:04 ]👍 0
I'll tell you right now DX12 will reign supreme for some stupid reason. Even though Vulkan is on the PS4, Linux, Mac(95% chance although I did no research), Xbox, and even Windows.
[ 2017-01-25 10:41:52 ]👍 0
You got a 9 FPS improvement at 100 FPS... meanwhile you were just complaining at getting a "super low" 10 FPS improvement at 60? Are you stupid? You went from saying a nearly 20% FPS improvement was bad meanwhile a 10% is good?
Also what that Russian guy who crushes you in IQ points said.
[ 2017-01-25 11:19:46 ]👍 0
Talos Principle. such a gem
[ 2017-01-25 12:45:53 ]👍 0
Currently DirectX12 is much more mature compare to Vulkan. But over
time, Vulkan will definitely over take DirectX12 since it may work
out-of-the box on windows, mac, linux, android, web, console and even
embedded system. On the other hand, DirectX 12 only work on Windows 10
and maybe xbox...
[ 2017-01-25 15:06:40 ]👍 1
dx12 sucks ass. vulkan is the future.
[ 2017-01-25 19:17:15 ]👍 0
The great thing about this (there's actually a "great thing"?)... Well many HATE Windows 10. Why would I bring that up? Direct X 12 is ONLY available through Win 10. Which I and many computer techs HATE for a BOOKFULL of reasons many to do with invasive malware properties and also the fact it is virtually a legal spyware you agree to install masquerading as an OS. So in addition to this I have been seeing many claims before, that agree with this starting in 2015 with Mech Warrior Online. That crowd, fully knew Direct X 12 was actually a dog. So yeah this is no surprise. Already knew that. Pretty much all the comparos here of 11 running superior to 12? Knew that nearly 2 years ago. This is yet ANOTHER confirmation! You want your game to run better? Enable 11 and never click on 12. Back to "great thing", see, I didn't forget. So, I get to keep Windows 7 64 bit and run Direct X 11 and have great fun.
How can a next gen API be a dog? Well my take? MS long ago quit worrying about performance of anything that helps the customer in favor of abusing their customer base with collecting data, and selling it, and moving from a purchasing business mode,l to a subscription model. Yeah, I want MY Operating System to have to check online everytime I boot to make sure my SUBSCRIPTION is PAID UP! Riggghhht. We went overboard with this cloud bulls4!+ a long time ago. I have terabytes of storage and can save my OWN files thank you.
[ 2017-01-25 21:26:59 ]👍 0
my friends are still whining about me not having windows 10.. why would i want windows 10?? for dx 12 ???? hahaha i have a i7 4790k + h110i liquid cpu cooler and a 980ti hybrid wich is a optimal combo when it comes to compability.... dx 12 would kill my games in terms of fps and frametime .... uhh uhh not for me....
[ 2017-01-26 03:57:16 ]👍 0
Competition only improves the market...let Vulkan plays...
[ 2017-01-27 01:49:36 ]👍 0
You error is the assumption that DX11 and OpenGL are equally good. They aren’t, modern Direct3D is much better than modern OpenGL. That’s is the reason why D3D12 is an evolutionary change, while Kronos group flushed their entire API and started from scratch with VK. And that’s why migrating from OpenGL to Vulkan improves performance that much: not because Vulkan is awesome, but because OpenGL is very old and full of things that were fine in 1992 but no longer OK now.
Both DX12 and Vulkan are good. Don’t know which gonna dominate but I think it’ll depend on the quality of GPU drivers for both.
[ 2017-01-27 09:09:26 ]👍 0
Both DirectX 12 and Vulkan are derivatives of Mantle, and AMD worked closely with Microsoft, Vulkan not closely, but they were involved. In previous iterations of DirectX, neither company, Nvidia or AMD worked with Microsoft.
[ 2017-01-27 17:22:09 ]👍 0
Sorry man, This is biased. I'm Sorry
Willy et scientiaSubscribers:0
[ 2017-01-30 01:24:52 ] 👍 0
Martijn Venhuizen that guy supports freedom, open source approachs and fair competition.. Thus, he is biased in a positive way, unlike Microsoft, which wants to fuck us all and perpetuate its greedy monopoly.. Shame that you fail to notice that
[ 2017-01-27 23:04:21 ]👍 0
lol yeah dx12 to leverage intels garbage graphicks hardware lol..
[ 2017-01-28 21:30:59 ]👍 1
0 F*** given about Dx12. Win7 here and its gonna stay win7
[ 2017-01-31 01:08:30 ]👍 0
When you switch DX11 to DX12 on the same settings, yes, it will be slower because DX12 is more advanced, but if you turn down the settings on DX12 you can get the same performance as DX11 higher settings with better frame rate...
[ 2017-01-31 12:27:26 ]👍 1
Microsoft trying to monopolise, wow this has never happened before!
'The 640K is more than enough memory and internet will never come to anything corporaton.'
[ 2017-01-31 15:17:51 ]👍 0
shut up idiot, in battlefield 1 the dx 12 boost the fps... Amd have a new tecnology for use this feature, Nvidia not.
[ 2017-01-31 15:47:53 ]👍 0
Does Windows 10 Game-mode change anything now?
[ 2017-02-01 05:01:31 ]👍 2
Is there actually a native DX 12 title with backwards compatibility? ... I think that´s the only true way to test whether DX 12 actually helps matters. As far as I know all games have had DX 12 adopted into them which makes it impossible to measure the true value of the new API since these games are built from the ground up to be DX 11 titles.
[ 2017-02-01 13:43:23 ]👍 0
i dont get any perfomance boost on vulkan with my 7850
[ 2017-02-01 23:30:51 ]👍 0
AMD is always releasing open-source software for EVERYONE to benefit, yet they hardly get credit for it. Nvidia and Microsoft always try to make their stuff exclusive for their own benefit!
[ 2017-02-02 04:31:31 ]👍 0
get the best linux games here , admin is not updating too much but there are still gems on there - https://plus.google.com/113332978501759916342/posts/G7jawTQd1VX
[ 2017-02-08 18:17:28 ]👍 0
13:42 not true.... I'm using Nvidia (latest drivers) and I lose about 10-20fps in DOOM (steam version) when changing to VULKAN. So conclusion DX12 sux; but DX12 = VULKAN, so VULKAN sux!
[ 2017-02-10 17:30:20 ]👍 0
Fuck DX12. Vulkan FTW!!!
[ 2017-02-12 13:40:49 ]👍 0
Do you compare performance by comparing FPS?
[ 2017-02-14 11:06:22 ]👍 0
I think Vulkan is a really good API (Doom showed us just how good it can be). DX 12 isn't going to show it's true potential unless the game is designed for it properly, all the games shown here are designed for DX 11 and then they just added support for DX 12 later. I'm not saying it's definitely good, I'm just saying we need more DX 12 exclusive games to be able to see if the API is good (this won't happen for a while since developers want to sell to people on older versions of windows).
[ 2017-02-15 00:01:46 ]👍 0
DirectX 12 is garbage every game you buy on Steam should be enabled with vulkan support
[ 2017-02-22 21:52:53 ]👍 1
I hope to kill DX in fire.
[ 2017-02-23 23:02:12 ]👍 0
anymore I just get fucking pissed when i see dx12 over vulcan.
[ 2017-02-24 00:53:55 ]👍 0
It makes logical sense to remove an OS driven technology for a more agnostic one. Linux has over 6,000 titles on Steam alone now so is a big market. I would definitely build for all OS's going forward and not tie myself to DX...
That Should WorkSubscribers:15
[ 2017-02-24 09:10:20 ]👍 0
Its worse than directx, but is it better than openGL?
[ 2017-02-24 12:20:55 ]👍 0
Most thorough, informative and entertaining tech video I've ever seen on youtube. You have a bright future good sir!
[ 2017-02-26 23:25:07 ]👍 0
Dx12 has 3 levels, in games we have seen, only Ashes of the singularity has full Dx12 support.
The 1srt level only reduces cpu overhead, and that is all that is available for NVidia, they can only access level 1. NVidia works closely to developers, and so it's not in their interest to have a good Dx12 port, so don't count on having it for the time being.
[ 2017-02-27 18:06:00 ]👍 0
never had any of this DX 12 issues in stuttering g and frame drops and microstuttering is often a sign of bottlenecking or thermal throttling anyway I agree vulkan is working better but dx12 has benefits for multigpu users since developmers have a easier time to include it to theirs games with it what was hard for dx11 and 9c
[ 2017-03-04 21:43:23 ]👍 0
Are these games done from ground up with DX12 or were they made with DX11 and then "upgraded" to DX12? From my knowledge, if you want to get that 70% increase, you need specified tools for DX12 and make game from the start with DX12 specialized software.
[ 2017-03-06 14:48:30 ]👍 0
A lot of "we can expect" and assumptions based on incorrect analysis of what is going on. Even when the screen shots show a higher fps being displayed the silly narrator says "the performance is unchanged" lol so send me 500 dollars and I'll send back the same amount, 400 dollars and we'll be even.
[ 2017-03-06 15:06:19 ]👍 0
So the answer to the question is: no, dx12 doesn't suck, it works very well but this penguin guy does.
[ 2017-03-07 19:14:16 ]👍 0
[ 2017-03-11 06:07:20 ]👍 1
I wouldn't say it's a bad rendering api I just think it was falsely advertised as another ploy by Microsoft to try and get people to switch to Windows 10. Further more Microsoft was already trying to force the Windows 10 upgrade through windows update. That's why there's so many false statistics regarding how many computers around the world are actually running Windows 10. Most tech savvy people simply wiped they're hard drives, clean installed they're previous operating systems and blocked Microsoft so it wouldn't happen again. But the falsified statistics Microsoft released still remained which is a potential legal issue Microsoft will have to face in the future.
In answer to the question though some people have proven that with proper optimization OpenGL and DX11 can outperform DX12. Factor in Vulkan and it becomes even more evident that there is no advantage with DX12.
[ 2017-03-11 09:43:23 ]👍 0
AMD features are better.
[ 2017-03-16 05:24:27 ]👍 0
it crashes almost every game :s
[ 2017-03-24 08:24:22 ]👍 0
3DMark released support for Vulkan! Vulkan is better than DX12 on nVidia GTX but worse on ATI Radeon. I expected much more from ATI Radeon because Vulkan is successor of AMD Mantle
[ 2017-09-20 13:11:52 ] 👍 0
nah bots are same shit
[ 2017-03-24 11:15:20 ]👍 0
leave watch dogs 2 and add the division where dx12 work very well
[ 2017-04-01 03:19:07 ]👍 0
I'm hoping that European/Non-domestic US game developers embrace Vulcan...*Cough-CDPR-Cough...
[ 2017-04-02 03:36:29 ]👍 0
I have win 7, What directX do i have?
[ 2017-04-03 14:24:55 ]👍 0
@ Penguin Recordings there a few more vulkan games out now.
[ 2017-04-16 20:42:13 ]👍 1
FUCK directx12 ! i get Vulkan so i can use it for my precious Windows 7, i am not gonna install cancer Windows 10 just to get DX12 FUCK THAT SHIT, i'll rather wait for Vulkan or Vulkan 2.0 for my golden windows 7 FUCK YOU MICROSHIT for making garbage exclusive add driven spyware windows 10. hope you fail Microcunt
[ 2017-04-18 15:04:51 ]👍 0
Windows is a console. Linux is real personal OS.
[ 2017-04-19 11:13:35 ]👍 3
this entire video is flawed just because a game gets a dx12 patch and says dx12 when benchmarking does not make it a dx12 game.
the developer have essentially wrapped dx11 inside dx12 which add more overhead and reduces performance.
games for dx12 or vulken need to be made from the ground up for dx12 and then later maybe add a dx11 patch if possible.
the only game that exists is "ashes of the singularity"
the problem isnt dx12 it's Microsoft forcing developers to shoehorn in dx12 without proper implementation.
[ 2017-04-24 19:39:17 ] 👍 0
Now my turn:
The entire Video is flawed because a game with a Vulkan patch is considered a Vulkan title.
Doom was initially made with OpenGL, then ported to Vulkan.
Just like Dota 2 was initially dx9, then OpenGL, then Vulkan.
And still the performance increased.
Ahmet Refik EryilmazSubscribers:7
[ 2017-05-16 16:44:51 ]👍 0
u turkish mate?
Ahmet Refik EryilmazSubscribers:7
[ 2017-05-16 16:59:03 ]👍 0
Installed ubuntu just yesterday and windows already feels like mac os. Vulkan seems to be (hopefully) serving the heroic purpose of freeing pc gamers from microsofts yoke. In ten years we'll be talking about how id effectively created and perfected the fps genre and how they stuck the middle finger up in microsofts greedy ass.
Linux gaming is far from being perfect now and it is still a huge success. Microsoft is stuck even with their abysmal pockets.
Fuck you microsoft
Fuck you bill gates
Long live linus torvalds.
[ 2017-05-21 10:57:13 ]👍 0
sooo... how do i get vulkan? :o
[ 2017-06-29 16:21:16 ]👍 0
Dude, about everybody in the gaming comunity knows that the one and only example of Dx11 outperforming Dx12 is Battlefield 1. in all the rest of tittles the conclusions you made contradicts every vid i have watched...
Look yourself comparissons between Dx11 and Dx12 in:
- Deux Ex Mankind Divided
- The Division
- Rise of the Tomb Rider
they all perform better with Dx12
Besides, you seem to forget the CPU side of things... Fx8350 bottlenecked GTX980Ti in most Dx11 tittles, but for most tittles (again except battlefield 1) the bottleneck is removed when using Dx12. The better core utilization on the API does benefit multicore performance which is favoring all of the AMD users out there
[ 2017-07-14 23:42:53 ]👍 0
wouldnt you be better off using a Fury-x's numbers instead of a 390x?
[ 2017-07-17 22:12:38 ]👍 0
Ofcourse a game that has been developed for DX11 will run better natively than on DX12. DX12 is a completely new API. That's like saying Modern GPUs cannot match Nintendo 64 because my Mario stutters.
[ 2017-08-26 18:33:22 ]👍 0
So basically what is going on dx12 suck at the moment but who truly gets more performance bye vulkan at this point since vulkan is better amd or Nvidia and bye what percentage on average I assume amd has the lead in performance gains
[ 2017-09-22 19:44:48 ]👍 0
Well...I'm a new programmer and all I know is DirectX9 looking to learn DX12. I guess this will either work on Dx11 and wait for Dx13, or start Vulkan!
[ 2017-11-28 17:57:25 ]👍 0
DX In general needs to die. Microsoft still gets by because of network network externalities, every new product they control is another reason to keep using Microsoft products, whether they work well or not.
[ 2017-12-08 17:41:37 ]👍 0
sorry for stupid question, but is it really true??? i mean dropping rare stuff on dropgun.me. I was given a code @Babic probably it is still appropriate, hope so at least :)
[ 2017-12-13 16:30:26 ]👍 0
Hi to everyone! сool video. promocode @Babic for dropgun.me. i've dropped skin Bayonet Marble Fade from case FADEGUN for cs:go. also gives $10 :)
[ 2017-12-20 09:44:13 ]👍 0
DX12 was THE argument from Microsoft to sell windows 10 for gamers. They were talking about perf increase up to 4x more. In the end it just don't do much for than 5%/10% at best... I'm also pretty sure they could have ported it to windows 7 like they could port dx11 to Vista. Even some modern game supposed to use dx11 still uses dx10 and vista kernell functions.
[ 2018-01-02 05:51:07 ]👍 0
DX12 requires different resource management and programming paradigm to be effective, you can't just take a game that has been written and optimised for DX11 and expect it to perform better by plainly using DX12 instead. You have to build whole application around parallelism and advanced ressource management for DX12 to "kick in". It's like running single-thread application on multi-core CPU and claiming multi-core CPUs suck because you don't see performance gain...
[ 2018-03-23 23:30:00 ]👍 0
I play Doom in 4k/Vulkan with 1070 and it's fucking awesome. But Rise of Tomb Raider also have great performance in 1440p with DX12 (better than DX11)
[ 2018-05-01 13:56:56 ]👍 0
Vulkan is the successor to OpenGL, is completely open and designed to support any devices that need hardware 2d or 3d graphics acceleration.
DirectShit is yet another microsoft "product" designed to lock software designers and users into being stuck with their so-called "platform" and keeping everything under their own control. FUCK MICROSOFT, THEY SHOULD BE ALL HANGED BY THE BALLS UNTIL THEY DIE. Then maybe in 5-10 years humans will have computers that actually work.
[ 2018-05-09 20:12:03 ]👍 0
With Vallkan you can play doom at max settings with wine at the same FPS
[ 2018-09-01 09:09:41 ]👍 0
So, this week I made the jump to Win 10. Now, I have a 6 core i7 6850 CPU, and a 1080ti. I was working on the promises of DX12, that I had seen about 2-3 years ago. One of those advantages I thought, was, in a nutshell' better gaming performance for those with more cores. I am finding the Win 10 'downgrade', worse than I had hoped. It looks clean, but it's so restricted. Every menu, or settings has twice as much wasted space, (even noticeable in 4K) and 10 times the frustration. An experienced windows user shouldn't need to Google, how to boot uninterupted to desktop, how to use calculator, quickstart menu, I digress!. Typical Microsoft. How the hell does a new user to windows, ever learn anything? Google, youtube!? WTF! sorry..
[ 2018-09-06 01:35:43 ]👍 0
DX 12 is a great leap. You need games to be fully developed in DX 12 to take advantage of it's amazingness. There is no point in comparing the same game developed for DX 11 for both DX 11 and DX 12. DX12 is a completely new design.
[ 2018-10-04 03:58:57 ]👍 0
and isnt it funny how direct x 12 runs like ass
[ 2019-02-09 01:50:56 ]👍 0
If this argument about DirectX vs Vulkan was about sex, then DirectX would win; Because Vulkan is faster.
[ 2019-02-10 15:19:40 ]👍 0
and its good for linux gamers
[ 2019-04-18 04:45:27 ]👍 0
Vulkan is the future
[ 2016-12-17 20:22:12 ]👍 203
I understand this topic can be divisive. Please note that this is about DX12 and Vulkan. This is NOT about AMD vs Nvidia. I also want to thank Markitos for pointing out my mistake. The Watch Dogs 2 footage at the end is incorrect, please disregard it. I have added an annotation in the video at that point. I'm sorry for the mistake.
[ 2017-09-05 23:09:57 ] 👍 0
Penguin Recordings: LOL how the hell could it be divisive, when nobody's even done a proper video, with DX12 benchmarks yet? You would think there should be a million of them, but more useless information is trending, so to hell with I guess.
[ 2017-10-28 13:54:23 ] 👍 0
this video is garbage. talking about "loosing performance" on top graphic cards or games where fps is above something that cpu/motherboard can handle. there is high data load comming into play and when dx12 evens up cpu usage it burdens the graphic score.
[ 2017-10-28 13:59:33 ] 👍 0
what this video doesn't mention is also visual specs that are improved or added in dx12. ofcourse young people don't understand what dx series is all about. this guy could go to extreme and bash all over directx by saying: holy shit performance decreased so much compared to directx 2.0. but... who would play on directx 2.0 graphics today.
[ 2018-05-26 15:50:59 ] 👍 0
Penguin Recordings I’m getting the same problem with Battlefield 1 with Nvidia Direct X 12 so I turned it Off! thanks for the good video!