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NOTE! Game works in default DX10 mode also without any glitches.
-dx9 switch used to test D9VK.
wine-staging-tkg-esync 4.7
d9vk 04a7e74e
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Mastodon: https://mastodon.social/users/xpander69
Twitter: https://twitter.com/Xpander69
Website: http://warlords.planet.ee
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Recorded with:OBS (nvenc 1440p60, CQP 15, Preset Max Quality)
Edited with: OpenShot (x264/mp4, 1440p60, Quality 30Mbps)
Intro: by user colonelkoik
System Specs:
Processor:AMD Ryzen 7 1700X @3.9Ghz
Memory:32 GB DDR4 @3066mhz CL14
Video Card:Zotac 1080Ti AMP! Edition
Sound Card:Focusrite Scarlett 2i2
Motherboard:Asus Prime X370 Pro
Monitors: AOC AG 271QX 1440p 144hz 27" + Benq GW2765 1440p 27"
Operating System:Arch Linux 64bit
Kernel: 5.0-zen
Filesystem: ext4
Nvidia drivers: 418.56
Desktop Environment: MATE 1.22
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[ 2019-05-09 14:01:15Z ]👍 0
your mouse is always visible :D
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[ 2019-10-29 00:11:43Z ] 👍 0
I could deal with that if I could just figure out how to get the damn shadows on (Crysis in wine on mac)!
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[ 2019-05-09 14:33:31Z ] 👍 1
yes, its an issue with D9VK and mentioned at the beginning of the video. Same issue happens in Guild Wars 2.
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[ 2019-05-15 15:55:13Z ]👍 0
motion blur could cause a badly damage to the avg FPS in dx10 mode with dxvk/dxup. Is it the same with dx9 mode?
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[ 2019-05-16 19:03:21Z ] 👍 0
ohh it must have been switched on automatically after i changed the render api from dx10 to dx9 then, didnt even notice that
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[ 2019-05-16 18:28:27Z ] 👍 0
@@xpander69 You've switched it to custom @0:12, and I think you can try to turn it off totally. Maybe you could get a smoother game play.
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[ 2019-05-15 18:01:54Z ] 👍 0
no idea, i never use motion blur in games
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[ 2019-05-20 00:03:05Z ]👍 1
so performance is not that great but it's already passable, that's impressive for such a nearly release. the lack of issues is also impressive.
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[ 2019-05-30 15:54:05Z ]👍 0
Is the cpu bottleneck lifted?
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