NOTE Main difference seems to be in places where the game is CPU bound, aka at the end of the benchmark where the car is driving through the town. Places where GPU load is 100% there's no difference from esync.
wine-staging 3.11 with and without esync
dxvk 357a75e
about esync: https://github.com/zfigura/wine/blob/esync/README.esync
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