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http://store.steampowered.com/app/411080/
in 2073, the greatest show of all time playing with the lives of the participants to the delight of spectators.The game is really very simple. The player must collect the balls and survive for 5 levels. Red balls give him rocket and green balls give him health.The show keeps on getting harder level by level.
Runners , Spiders , Mecha , turrets ,Human clones want to play with you.
Every level is a procedural construction and can be destruct a lot.
You can become a star of the show !
Controls are classical FPS keys.
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Twitter: https://twitter.com/Xpander69
G+: https://plus.google.com/u/0/107263897991790692010
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Recorded with:SimpleScreenRecorder (nvenc, 45000kbits,uncompressed audio)
Edited with: kdenlive (x264, 1080p 12000 kbps)
Intro: by user colonelkoik, music by myself
System Specs:
Processor:AMD FX-8320 @ 4,4Ghz
Memory:16 GB DDR3 (1866Mhz)
Video Card:Asus 970 STRIX 4GB (3.5GB)
Sound Card:Focusrite Scarlett 2i2
Motherboard:Gigabyte GA-970A-D3
Operating System:Arch Linux 64bit
Kernel: 4.4
Filesystem: ext4
Nvidia drivers: 364.12
Desktop Environment: MATE (1.12) + nvidia's ForceCompositionPipeline = On
@MrGigolojoeSubscribers:3
Channel views:101
Uploaded videos:3
Channel views:101
Uploaded videos:3
[ 2016-04-09 10:41:15Z ]👍 0
Xpander may I ask, when you record using nvenc what format do you output to h264 or hevc (h265)? with hevc being newer, and with better compression. is there any reason for using h264? maybe video editor compatibility or maybe youtube encoding time?
@kekkonenprklSubscribers:7
Channel views:562
Uploaded videos:2
Channel views:562
Uploaded videos:2
[ 2016-04-09 22:49:48Z ] 👍 0
Well, hevc is great, but not recommended for real-time encoded stuff *yet* (recording, live streaming and such). It's more resource heavy to encode than h264. But it's great for like movies and that kind of stuff where real-time encoder performance isn't that important.
@xpander69Subscribers:3400
Channel views:1235003
Uploaded videos:886
Channel views:1235003
Uploaded videos:886
[ 2016-04-09 17:00:20Z ] 👍 0
+Dan Doe i use Nvidias ForceCompositionPipline to counter this, works like a magic :) google it flipping is enabled also ofc edit: yeah i do have TripleBuffering enabled also, dont remember if that was needed for this also or not. edit2: damn youtube hides half of your post :) no performance impact when game runs near the same framerate as your recording, if game runs slower it obviously kills some perf because it has to sync the frames to match
@MrGigolojoeSubscribers:3
Channel views:101
Uploaded videos:3
Channel views:101
Uploaded videos:3
[ 2016-04-09 12:56:35Z ] 👍 0
+Xpander69 Okay thanks, and just one more.. To eliminate tearing on my setup I have always used "allow flipping" in the nvidia settings (page flipping) and it has gone a great job for me, but bugs when recording using nvenc, because the flipping option limits my recordings to 30 fps for some reason, so I have to turn it off when recording.. But now I see that you use nvidia's ForceCompositionPipeline and wanted to ask if this eliminates this problem and also fixes all tearing, and if triple buffering is required in xorg for this to work properly and if this has an impact on performance compared to flipping and non flipping?? Sorry for taking this up on youtube, I know it's not the best place, but you seem to know your recording stuff so wanted to ask the souce itself :)
@xpander69Subscribers:3400
Channel views:1235003
Uploaded videos:886
Channel views:1235003
Uploaded videos:886
[ 2016-04-09 11:08:45Z ] 👍 0
+Dan Doe just nvenc https://dl.dropboxusercontent.com/u/28788188/ss_09042016_14.08.13.png edit: i used to use nvenc_hvec also but i didnt see any difference except some games had issues with it so i went back to regular one
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