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http://tombraider-dox.com/Fan Game Tomb Raider 2 Remake in UE4 by Nicobasswine-staging 5.22 (fsync)no winetricks----Mastodon: https://mastodon.social/users/xpander69Twitter: https://twitter.com/Xpander69Website: http://warlords.planet.ee----Recorded with:OBS (nvenc 1440p60, CQP 17, Preset Max Quality)Edited with: kdenlive (x264/mp4, 1440p60, Quality 15/Audio 192kbps)Intro: by user colonelkoikSystem Specs:Processor:AMD Ryzen 7 3700XMemory:32 GB DDR4 3200Video Card:Zotac 1080Ti AMP ExtremeSound Card:Focusrite Scarlett 2i2Motherboard:Asus Prime X370 ProMonitors: AOC AG 271QX 1440p 144hz 27" + Benq GW2765 1440p 27"Operating System:Arch Linux 64bitKernel: 5.9-tkg-updsFilesystem: ext4Nvidia drivers: 455.46.01Desktop Environment: MATE 1.24
@Oczkins92Subscribers:153
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[ 2020-11-25 10:50:47Z ]👍 0
Nice remake.Have you tried option __GL_THREADED_OPTIMIZATIONS=1 in native Opengl games?I have seen this video: https://www.youtube.com/watch?v=zaaSP8urbew and iam curious does other game on UE 3 like Chivalry Medieval Warfae and more will runs faster.
@xpander69Subscribers:3400
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[ 2020-11-25 12:13:05Z ] 👍 0
Just tested once more just in case i missed something.. enabling it actually makes perf even worse a bit... not much though.. so i guess its enabled by default unless theres a profile for game to specifically disable this.
@Oczkins92Subscribers:153
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[ 2020-11-25 11:01:56Z ] 👍 0
@@xpander69 ok
@xpander69Subscribers:3400
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[ 2020-11-25 10:54:42Z ] 👍 0
its enabled by default by nvidia quite some time.. doesnt change anything for me
@fladiewatteSubscribers:8
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[ 2020-11-26 09:57:58Z ]👍 0
No Vulkan support?
Narf.
@xpander69Subscribers:3400
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[ 2020-11-26 11:05:05Z ] 👍 1
Seems not sadly. when i try to launch with -vulkan it says its not cooked for it :/
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[ 2021-03-28 07:47:13Z ]👍 0
I just get a black screen with all unreal engine games on wine 6.4. What did you do get it running ?
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[ 2021-03-29 16:20:22Z ] 👍 1
@@xpander69 I just tried proton-ge and it works like native !
@xpander69Subscribers:3400
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[ 2021-03-28 07:54:57Z ] 👍 0
Nothing.. but it was OpenGL back then.. i think the developer enabled DX11 now, so you need DXVK for it probably.. i havent tried the new builds yet
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