Requires Graphics Pipeline Library thats included in the latest nvidia stable drivers of 520.56.06(also available in the vulkan development drivers). Be gone the shader stuttering!1) Grab a DXVK Master build: https://github.com/doitsujin/dxvk/actions/runs/33175605522) Copy the DXVK directory path to Lutris, Runner Options, Under DXVK version.3) Increase the Shader Disk Size and skip the cleanup (under Lutris, System Options, Environment variables):__GL_SHADER_DISK_CACHE_SIZE=5000000000__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 NOTE! If you have weird frametimes (not shader stuttering) enable Virtual Desktop under Runner Options of Lutris----Mastodon: https://mastodon.social/users/xpander69Twitter: https://twitter.com/Xpander69Website: http://warlords.planet.ee----Recorded with: OBS 27.2.4 (nvenc+nvfbc 1440p60, Preset: High QCP 17)Edited with: kdenlive (h265/mp4, 1440p60, 30Mbps/Audio 192kbps)Intro: by user micc166System Specs:Processor: AMD Ryzen 7 3700XMemory: 32 GB DDR4 3200Video Card: Nvidia GeForce RTX 3080 | Gigabyte Gaming OCSound Card: Focusrite Scarlett 2i2Motherboard: Asus Prime X370 ProMonitors: Gigabyte M27Q 1440p 170hz 27" + AOC AG 271QX 1440p 144hz 27"Operating System: Arch Linux 64bitKernel: 6.0-xanmodFilesystem: ext4Nvidia drivers: 520.56.06Desktop Environment: MATE 1.26 (picom)