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[ 2023-08-28 19:41:34Z ]👍 13
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[ 2023-08-28 20:14:10Z ] 👍 3
@gamingonlinux Sweet!
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[ 2023-08-28 19:48:01Z ] 👍 5
There is actually an aim assist in the game, which you can tune up and down. And auto fire in the settings.
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[ 2023-08-28 19:48:52Z ]👍 0
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[ 2023-08-29 12:42:23Z ] 👍 1
There's an aim assist option on the gameplay settings. If you put it to the maximum, it will work like an auto-aim.
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[ 2023-08-28 20:22:42Z ]👍 2
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[ 2023-08-29 12:53:27Z ] 👍 0
Actually you can turn auto-aim setting On so you can focus 100% on movement.
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[ 2023-08-28 20:48:44Z ] 👍 1
Halls of Torment is an interesting halfway house where your primary weapon is aim-based, but you don't require precision so it has that magic where you get to a flow state and the signal just goes from the visual input to your eyes right to your hands on instinct. I don't think it's something that can work at all in hyper-precise shooter.
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[ 2023-08-28 23:40:13Z ]👍 0
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[ 2023-08-29 00:42:25Z ]👍 2
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[ 2023-08-29 12:35:54Z ] 👍 1
There's an option on the gameplay settings to push the weapons back :)
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[ 2023-08-29 00:56:04Z ]👍 0
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[ 2023-08-29 12:52:19Z ] 👍 1
@BrunoCostaGC yeeeah no, rogue-lite perhaps but actual roguelikes are turn-based, it’s one of the most important distinctions and it doesn’t have procedural levels either they’re static
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[ 2023-08-29 12:46:45Z ] 👍 0
@gamingonlinux Well you go on a run, get drops, die, grab some permanent upgrades, then on the next run you are a little bit stronger than before and get farther. This could be described as a rogue-like game =)
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[ 2023-08-29 09:18:32Z ] 👍 2
This isn't even remotely a roguelike. As for the other bit, because it takes the popular ideas from VS.
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[ 2023-08-29 10:37:23Z ]👍 2
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[ 2023-08-29 12:35:11Z ] 👍 1
Yeah, that too, there's lots of little things like that they need to improve to make it feel better and more engaging.
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[ 2023-08-29 13:36:33Z ]👍 0
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[ 2023-08-28 19:38:02Z ]👍 3
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