New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Concrete and Steel | |
Developer | Matterhorn Software LTD | |
Publisher | Matterhorn Software LTD | | |
Tags | Simulation Singleplayer Multiplayer Co-op Early Access | | |
Release | 2016-05-27 | |
Steam | 1,59€ 1,69£ 1,99$ / 0 % |
News | 22 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | Need more reviews to generate a review score |
Steam store |  https://store.steampowered.com/app/444830  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Concrete and Steel Linux [415.94 M]
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LINUX STREAMERS (0)
Development Re-Started |
As you might be aware, the development has gone rather stagnant. Well, there's a whole heap of reasons for this:
Simulator or Game?
This is the biggest part we've been stuck on. Do we go all-out and turn this into some super-complex creative tool for building stuff? Or do we add gameplay and make it less about building?
Building on a Mess
The game and code is a mess. The whole thing is an out-of-control prototype, and I don't feel that it's right to try and patch this up or add more content. The network code also has a fatal flaw in it, hence why the dedicated servers were taken down.
We got spam-attacked
As you might have seen, while I wasn't looking the forum got spammed into oblivion. I have not had a lot of time, so the forum is offline at the moment. I'm working on a solution.
So, how do we deal with all this?
We're starting from scratch. Crazy as this sounds, I learned so much from the development of the Early Access version - and learned how NOT to do things. To really improve this game, we need to take things back to basics - both with the code, and the game mechanics.
The fundamental values won't change (it's still a creative game for creative people) but the execution will be fine tuned. The biggest areas for improvement are the controls, UI, multiplayer and lack of reward.
I've been taking part in design workshops and doing heaps of research and development, and I finally feel confident to say that development has restarted - we're building V1 :)
Thanks to everyone who has supported us so far - I won't let you down.
|
[ 2017-01-11 20:39:27 CET ] [ Original post ] |
Development Re-Started |
As you might be aware, the development has gone rather stagnant. Well, there's a whole heap of reasons for this:
Simulator or Game?
This is the biggest part we've been stuck on. Do we go all-out and turn this into some super-complex creative tool for building stuff? Or do we add gameplay and make it less about building?
Building on a Mess
The game and code is a mess. The whole thing is an out-of-control prototype, and I don't feel that it's right to try and patch this up or add more content. The network code also has a fatal flaw in it, hence why the dedicated servers were taken down.
We got spam-attacked
As you might have seen, while I wasn't looking the forum got spammed into oblivion. I have not had a lot of time, so the forum is offline at the moment. I'm working on a solution.
So, how do we deal with all this?
We're starting from scratch. Crazy as this sounds, I learned so much from the development of the Early Access version - and learned how NOT to do things. To really improve this game, we need to take things back to basics - both with the code, and the game mechanics.
The fundamental values won't change (it's still a creative game for creative people) but the execution will be fine tuned. The biggest areas for improvement are the controls, UI, multiplayer and lack of reward.
I've been taking part in design workshops and doing heaps of research and development, and I finally feel confident to say that development has restarted - we're building V1 :)
Thanks to everyone who has supported us so far - I won't let you down.
|
[ 2017-01-11 20:39:27 CET ] [ Original post ] |