Michi (molp) I continued to work on improving the server performance this week. I already wrote a bit about it in last week's devlog. Besides the accounting system, we found other places where we can improve the memory consumption. To our astonishment, the behavior responsible for notifications came up in the memory analysis as well. Usually in-game notifications are removed after they have been marked read and seen for a while. It seems though, there are players who never mark the notifications as seen, and thus they stay around forever. In some cases we have found companies with 25k+ unseen notifications. The fix was simple: Even if notifications are not marked as seen and read, they will be removed after 45 days. We also identified a potential problem in the behavior responsible for the commodity exchange trading. This behavior is used by both player run companies and by the automatic market makers. It seems that parts of the trading information, like order matches, are not deleted properly and stack up as well. We haven't gotten around to fixing this yet, but it is on the list. All in all, we are pretty happy with the recent performance improvements. The general stability is very high, and we haven't seen an unscheduled restart in the last five days. Let's hope it stays like this for a while ;) Besides the performance issues, I started working on faction contracts. Faction contracts are an addition to the recently added custom contracts, where faction agents send contract offers to players on a regular basis. These contracts are primarily intended for new players to increase their income, better utilize their starter ships, and get to know the game's mechanics. Faction contracts can be accepted by any license type. Older player will also receive faction contract offers from time to time. I just started with the implementation of the feature, and I intend to go into detail in the devlogs as the implementation progresses. Nick Last week I continued to do more toying around with the pricing pages and decided to work on the PRO license comparision table. Right now, the chart really makes the PRO license look amazing and free verision look very vanilla and bare bones. Previously we were trying to really push the PRO license on new players, but we know that players will always check out the game for free first and then decide if it's worth it to upgrade or not to PRO. I decided to completely redo this table with three categories: Free, Basic, and PRO and also stress that PRO is geared towards players that have already put a significant investment into the game and want more to do. The Free license column will be completley reworked to show off the best aspects of the game that is available for everyone. The table will become less of a comparision table and more of a tool to understand how each license works and who it is for. I think this will help drive home that idea that Prosperous Universe can be played at different speeds and is not pay-to-win. As always: we'd love to hear what you think: join us on Discord or the forums! Happy trading!
[ 2022-09-01 13:50:34 CET ] [ Original post ]
- Black Lazar Content [10.08 M]
THE SPACE ECONOMY MMO
In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.
Manage your business through a highly customizable user interface named APEX.
Real Economics. Real Ramifications
Contribute to a purely player-driven MMO economy in a persistent universe allowing for unique experiences, a multitude of play styles, and no grind to speak of. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.
COLONIZATION
From civilization building to workforce behavior, reality has guided the design for this space MMO.
There are a wealth of factors to consider when deciding where to build your first base such as: atmosphere, minerals, temperature, pressure, access to water, and terrain. Understanding and exploiting complex systems are key to surviving in the vastness of the universe. Will you set up shop near the local commodity exchange or venture out to remote parts of the universe for more resources? The choice is yours.
PRODUCTION
No grind required: The success of your simulated business is not limited by the amount of time you input.
Set your own goals and forge your own destiny in the deepest reaches of space. Every resource and commodity can and must be produced by a real player. Choose your profession wisely. Certain materials are easy to produce but won’t make you rich, while others are scarce but require careful planning. Stumble upon a goldmine-like supply chain and watch your profits skyrocket.
TRADING
Every price is determined by supply and demand in a real-time market exchange that operates 24 hours a day, 365 days a year.
This online space simulator provides an economy in which all players compete and cooperate with one another. Trade or bid on commodities, in-game currencies, and information with a vivid operational interface hub. Bringing wealth to your base will increase your workforce population, and over time your space colony will transform into economic force to be reckoned with.
SHIPPING
Transport cargo, design spaceships, or explore remote planets as you so desire.
Spaceships provide players with a multitude of strategies. Will you establish multiple bases across the galaxy, ferrying materials to and from each location? Or maybe you would rather fulfil shipment contracts where you deliver resources to other players, for a price of course. Keep an eye on your fuel gauge, you don’t want to be caught on the intergalactic highway on empty.
POLITICS
Become the Governor of your planet and rule with an iron fist or a benevolent heart.
Many planets are home to several political factions. These factions have their own interests and political agendas that may run in opposition to your personal or collective goals. Choose to join them or work against them. With enough leverage, you’re sure to be able to convince even the most powerful of politicians.
- OS: Any recent OS version
- Processor: 2.4 GHz dual-coreMemory: 1 GB RAM
- Memory: 1 GB RAM
- OS: Any recent OS version
- Processor: 2.6 GHz quad-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
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