Michi (molp) Good news everyone! We are close to our next release, and it'll be called Prestige. You can find all the details in the Release Notes, but if you followed the devlogs over the course of the last weeks, you'll already know that the new main feature is going to be faction contracts. We haven't settled on a release day, but it'll be early December. Speaking of faction contracts, I wrapped up the development last week and deployed it to the test server. If you are a supporter with test server access you can check it out over there. So far so good, we haven't experienced any major problems, so I moved on to a whole stack of smaller tasks that piled up since the last release. For example: Up until now we weren't able to change a company's name or code when it contained a typo or a player bought a supporter pack that allowed for a one or two digit company code. The only option to change that has been a COLIQ. Last week, I finally added that functionality to our support tools. I also increased the retention time for BASIC accounts. Back when we added the automatic deletion of inactive companies BASIC wasn't a thing yet. In the past we have had some complaints from BASIC players that were inactive for a while, who said that their companies were deleted rather quickly. The new inactivity duration is now 120 days before the deletion process will start. There are still tasks like these left, so I will continue to work on them this week, while at the same time preparing everything for the release! Fabian (Counterpoint) Just today I added a couple more quality-of-life improvements to Prestige: Your ships will now display their maximum weight and volume capcities in the FLT command. Additionally, if a ship is not capable of FTL flight, its FTL fuel tank will be marked in red. This will make it easier to spot significant differences between your ships at a glance and should be especially helpful now that some players already have sets of 5 or more pretty diverse ships. I mentioned the other tweaks and balancing changes in previous devlogs, but you'll also find all of them in the release notes linked above! Nick Make sure to check your email this week, there's a special Thanksgiving (even if you are not American, haha) treat for you! I also worked on a lot of influencer marketing last week and we finally have a new video up online. I think the video turned out pretty well and we have been getting some new players from the ad since it posted. There will be another video in December and January that we have lined up from different influencers. Now is the time to cast your final vote for planet QQ-001a to receive a formal name. You can vote here! As always: we'd love to hear what you think: join us on Discord or the forums! Read the original article on the Prosperous Universe Website. Happy trading!
Prosperous Universe
simulogics
simulogics
Apr 2022
Indie Strategy Simulation MMO Multiplayer EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
Mostly Positive
(817 reviews)
https://prosperousuniverse.com
https://store.steampowered.com/app/1761220 
Black Lazar Content [10.08 M]
THE SPACE ECONOMY MMO
In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.
Manage your business through a highly customizable user interface named APEX.
Real Economics. Real Ramifications
Contribute to a purely player-driven MMO economy in a persistent universe allowing for unique experiences, a multitude of play styles, and no grind to speak of. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.
COLONIZATION
From civilization building to workforce behavior, reality has guided the design for this space MMO.
There are a wealth of factors to consider when deciding where to build your first base such as: atmosphere, minerals, temperature, pressure, access to water, and terrain. Understanding and exploiting complex systems are key to surviving in the vastness of the universe. Will you set up shop near the local commodity exchange or venture out to remote parts of the universe for more resources? The choice is yours.
PRODUCTION
No grind required: The success of your simulated business is not limited by the amount of time you input.
Set your own goals and forge your own destiny in the deepest reaches of space. Every resource and commodity can and must be produced by a real player. Choose your profession wisely. Certain materials are easy to produce but won’t make you rich, while others are scarce but require careful planning. Stumble upon a goldmine-like supply chain and watch your profits skyrocket.
TRADING
Every price is determined by supply and demand in a real-time market exchange that operates 24 hours a day, 365 days a year.
This online space simulator provides an economy in which all players compete and cooperate with one another. Trade or bid on commodities, in-game currencies, and information with a vivid operational interface hub. Bringing wealth to your base will increase your workforce population, and over time your space colony will transform into economic force to be reckoned with.
SHIPPING
Transport cargo, design spaceships, or explore remote planets as you so desire.
Spaceships provide players with a multitude of strategies. Will you establish multiple bases across the galaxy, ferrying materials to and from each location? Or maybe you would rather fulfil shipment contracts where you deliver resources to other players, for a price of course. Keep an eye on your fuel gauge, you don’t want to be caught on the intergalactic highway on empty.
POLITICS
Become the Governor of your planet and rule with an iron fist or a benevolent heart.
Many planets are home to several political factions. These factions have their own interests and political agendas that may run in opposition to your personal or collective goals. Choose to join them or work against them. With enough leverage, you’re sure to be able to convince even the most powerful of politicians.
- OS: Any recent OS version
- Processor: 2.4 GHz dual-coreMemory: 1 GB RAM
- Memory: 1 GB RAM
- OS: Any recent OS version
- Processor: 2.6 GHz quad-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
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