Hello!
Two things!
Custom Level Support
This was briefly mentioned in the previous information post as something that could be added later down the line and even after the game launches. Being a spin on marble poppers, map diversity and variety is essential in allowing repayable experiences and there are all sorts of ways a level can be mapped and designed.
So, with that in mind, full custom level support will be available at the game launch as it has now been added and went honestly more smoothly than expected. You will be able to customize level backgrounds, use three different layers for visuals, shaders and effects, different gameplay styles that are in other vanilla levels, custom pathing for the player and the spheres, custom music, custom player/sphere sprites, and more! You will also be able to easily import levels made by other people and play them and use the numerous game modes available with each custom level. While designing the editor, the goal was to give the player plenty of control to get as close as possible to the level of strength as the development tools used to make the game, and it has turned out incredibly well so far.
There are additionally plans to use this level editor for level designing contests! Players will be able to design and enter levels to be potentially added into the game as bonus levels, allowing them to be played by anybody with ease. This will be of course in the distant future, but stay tuned for them!
Additionally, a few levels will be available to showcase the strength of the level editor, including one themed after
Garenburg Woods and another after
The Mbius Strip.
Official Discord Server
We now have an official Discord server. Feel free to drop by if you have any questions about the game or want to follow it more closely for sneak peaks, more development updates, and other various announcements. The invite can be
found here, or alternatively at the invite code AJbukfAzUk.
[ 2022-03-16 06:07:11 CET ] [ Original post ]