Monthly Devlog #1 - Colorblind Options & Riflebird Progress
I'll actually just be blunt and say the game is almost done, but still a bit away from releasing. What's left to add, you may wonder?
I think it's fair to say that a game focusing on matching colored spheres isn't going to be the most colorblind friendly, and I do also know that a lot of games of the genre don't have much in the way of options for this. So, I'd like to make sure that this is something that can be a little better here, though I realize it may still be tricky due to the nature of the game. It doesn't hurt to try and add support for things!
Currently, there is support for complete customization of sphere colors! You can change them to whatever you like unless they're all the same hue or pitch black (as pitch black spheres are used with the powerup in Wave Mode).
And boom! It's as simple as that! It's really helpful for myself too when I'm working at night since I use a blue light filter. I intend to also add some default options for colorblind presets using high-contrast colors, and I also intend to add the option to have a less-detailed shooter that is easier to tell on its color, symbols on spheres for matching, a bar at the top letting you know what color is selected, and a few other things that may be useful. It shouldn't take too long to add these, and it's definitely worth it just to make it a little more accessible. The biggest challenge is going to be just determining how to handle GREEN Mode levels (which are I imagine it would absolutely going to suck for people with colorblindness for green), so I'll likely have some way to have those levels be skipped or have an alternative challenge in place of them during the Story Mode. I'll continue working at this and see how it goes!
[ 2023-10-20 02:40:42 CET ] [ Original post ]
Hello! Here's a monthly development log for the game. You can also find more info on other news for unrelated projects at this link here! Below is just info specific to Garenburg Penitence!
Remaining Progress
I'll actually just be blunt and say the game is almost done, but still a bit away from releasing. What's left to add, you may wonder?
- The final level and a bonus level as a tribute to Irisu Syndrome
- Finishing writing the files you can read
- Level editor improvements
- Bug fixes, testing, and quality of life improvements
Colorblind & Accessibility
I think it's fair to say that a game focusing on matching colored spheres isn't going to be the most colorblind friendly, and I do also know that a lot of games of the genre don't have much in the way of options for this. So, I'd like to make sure that this is something that can be a little better here, though I realize it may still be tricky due to the nature of the game. It doesn't hurt to try and add support for things!
Currently, there is support for complete customization of sphere colors! You can change them to whatever you like unless they're all the same hue or pitch black (as pitch black spheres are used with the powerup in Wave Mode).
And boom! It's as simple as that! It's really helpful for myself too when I'm working at night since I use a blue light filter. I intend to also add some default options for colorblind presets using high-contrast colors, and I also intend to add the option to have a less-detailed shooter that is easier to tell on its color, symbols on spheres for matching, a bar at the top letting you know what color is selected, and a few other things that may be useful. It shouldn't take too long to add these, and it's definitely worth it just to make it a little more accessible. The biggest challenge is going to be just determining how to handle GREEN Mode levels (which are I imagine it would absolutely going to suck for people with colorblindness for green), so I'll likely have some way to have those levels be skipped or have an alternative challenge in place of them during the Story Mode. I'll continue working at this and see how it goes!
Garenburg Penitence: The Riflebird
Creatalsoftware Games
Creatalsoftware Games
Late 2022
Indie Strategy Casual Singleplayer Multiplayer
Game News Posts 10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://m.garenburg.com/
https://store.steampowered.com/app/1844120 
Garenburg Penitence is an action-puzzle arcade game about matching sphere colors and exploring the collapsing psyche that destroyed the world.
With over 70 unique level maps, additional game modes, a level editor, and a tragic tale spanning across seven databases, learn the story of a fragile girl and her regretful actions.
If everything has a cost, then how much would it be to make the world a better place?
- Fast, dynamic arcade gameplay. Fire spheres and match colors before they reach the end, and speed up or slow down to retain accuracy!
- Story Mode: Clear a campaign of levels and unlock files to understand the truth of the world
- Classic Mode: Fire spheres and match colors before they reach the end
- No Mistakes Mode: Instead of worrying about spheres reaching the end, focus on matching the right colors
- GREEN Mode: Significantly less colors, but harder to distinguish the differences between them
- Wave Mode: Gain powerups to clear spheres more easily, but each wave increases the difficulty
- Multiplayer Versus: Grab an enemy or friend and battle to see who can get the most score or survive the longest
- Custom Level Editor: Full support for player-made levels with both Steam Workshop integration and local level loading
- Six different worlds with unique themes and 12 unique level maps each for a total of 72 levels
- Achievements: Complete and obtain numerous achievements within the game, testing your skill against difficult challenges
- Four different difficulties, from a safe and relaxed time with Easy and Normal, to a challenge with Hard and a nightmare with Lunacy
- File System: Spanning seven databases, take a look into the tragic story of a fragile girl. If her story is not your interest, it is not necessary to read to experience the gameplay
- An original soundtrack with a multiple unique themes for each world and the music distorting as spheres get too close to the end
- Numerous configurable settings to toggle effects and visuals in case distracting or for better performance
This game relies on color matching and has fast movement and imagery. While fast movement graphics can be toggled off if they are an issue, distinguishing colors apart from each other is a key component of gameplay. It is not recommended for those with color blindness.
MINIMAL SETUP
- OS: TBA
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