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[Arch Toasty] [Benedikt ] [David Martínez Martí]


May 20th | BUILD Notes 0.2.6.186


Greetings fellow Avalonians! We have been hard at work for you this week with more updates to help you have a more pleasurable gaming experience. Since we are still in the early access stages, we are aware that there may be some issues that popup so please keep giving us your feedback and telling us of the bugs you come across so our team can SMASH them immediately. AL-1776 Gate Tier 2 has sell food button AL-1782 Can see enemy rally flag when selecting his production building AL-1784 Cursor changes to flag when selecting enemy production building AL-1785 Can assign enemy troops to control group AL-1789 Enemy building UI shows button for upgrade AL-737 * [OBSOLETE] gate showing as wall in build menu AL-758 * [NOT RELEVANT] Troops Queues Arrows Don't Move List AL-1108 * Using ALT+F4 to close the game, causes game to crash. AL-1146 * [OBSOLETE]Building Screen Palisade Gate AL-1267 * CPU peasants get stuck often AL-1297 * [NOT RELEVANT] You cannot build wall near gate. AL-1405 * [INVALID] Queuing of Commands is not working on any units AL-1487 * Alt-Enter = Blurry screen AL-1549 Game stuck on connecting after using reset profile function. AL-1551 [DUPLICATE] Game freezes after Game Account Reset AL-1570 Make Gate Same Width As Wall AL-1585 * Change In Active Upgrade Button to Grey, Active To Red. AL-1599 [SUGGESTION] add background to in-match chat input box when typing. AL-1655 * Upgrade sound from enemy upgrades. AL-1678 [AUDIO] Rework Army footsteps Assets AL-1685 * Replace "Not Enough Resources" pop up AL-1686 * Replace missing requirements pop up. AL-1691 Mouse over unit Banner does not bring up their info. AL-1701 New Army footsteps integration AL-1707 Integrate New Overview UI AL-1708 When you pan back to a moving Trebuchet, the Trebuchet does it's reload animation AL-1709 Speciallization typos AL-1710 Add a notification when a player lacks resources. AL-1711 Add a notification when a player lacks requirements AL-1715 After last research is done, research tooltip stays open AL-1716 Negative % values in research text AL-1721 Remove warehouse proximity to friendly structures requirement AL-1722 Allow players to select troops and structures they do not own. Not control. AL-1725 Cursor should change to appropriate state when hovering over unit flag. AL-1729 Include All Match modes In Match Listing AL-1731 Friends List Message Button AL-1735 New GUI looks cluttered/too big until you mouse over them AL-1737 Incessant Clicking on User icon of Online Friends on upper left of screen while in Match Lobby will crash the game AL-1740 Engineering description wrong. AL-1741 * Architecture bufGain incorrect value. Raises build time instead of lowering AL-1742 Camera controls while build menu is open AL-1743 Wrong missing resources listed in popup when trying to upgrade AL-1744 Comma missing in tooltips for missing rsources AL-1745 Make "World" default chat tab in overview. AL-1746 Joining Empire Mode Matches From Available Match List AL-1747 * [DUPLICATE] Notification for missing resources does not have a comma to separate multiple resource deficiency AL-1750 * Add Notification To Spectate Match AL-1751 * Add World Chat To In-Game Chat AL-1752 * Add World Chat To Match Chat AL-1754 * [DUPLICATE] World Chat Default Tab In Overview AL-1755 * Add UI For Upgrading Wall into Gate AL-1757 * Empire Mode: set population cap to 300 AL-1758 * Mine Research Upgrades Should All Be Relevant AL-1759 * Auto Close Researched Menu AL-1760 * Mine Label Tooltip AL-1761 * Need to be to see enemy troops/structure (general info) HP dialogs/tooltips AL-1763 * Cannot spectate Empire match, it sends you to empire map AL-1764 * Chat tabs misanchored AL-1773 * Reduce Zoom Out Height by 25% AL-1774 * Reduce base zoom/pan speed AL-1775 * Gathering building UI messed up AL-742 troops walking on bottom of lake AL-819 "nightly" reflection of clouds into water AL-831 Selection boxes of units clip through minimap. AL-881 Missing ground texture AL-883 Whole map is covered in water AL-948 Minimap texture/UI issue AL-955 Incorrect missing resources message when trying to build AL-958 spec mode - tree shadows on buildings are floating AL-971 Trees in water AL-979 Unit sprint progress bars clip through UI Element AL-981 Texture glitch in battle mode map AL-986 [SUGGESTION] Close build menu also with a click on buildings icon AL-1039 UI glitch when mouse is over building in minimap, AL-1041 [SUGGESTION] Don't close building menu, when you upgrade. AL-1043 Soldiers can live underwater AL-1058 UI elements clip through bigger map AL-1134 Error in message when trying to build building without enough resources AL-1251 Castle 4 combat mode elevated AL-1288 Game occasionally crashes when alt-tabbed AL-1299 * In combat mode, sometimes not all CPU's squads spawn. AL-1333 University's HP is in exponent form when being built AL-1401 Archers in Archery towers - flags are hidden in tower AL-1461 Flag Marker goes sub-terranean when walking on raised ground AL-1583 * [SUGGESTION] [Build Menu] Add buidling hotkey text in top right corner of building icon AL-1593 * swordsman clanking sound still playing 8 seconds after enemy is destroyed AL-1645 * Camera cone has smaller cones inside when big map is open. AL-1650 * Steam Achievement Integration - Batch 2 AL-1670 * Blurry screen in double monitor setup AL-1671 * Issues changing display in the dual screen setup. AL-1673 * Screen Settings AL-1674 * Cumulative achivements start from 0 every match AL-1676 * "BuildingSpawn" Sfx doesn't play every time AL-1684 * Remove Production Cancelling Pop Up AL-1687 * Remove Delete Unit Confirmation AL-1693 * Double clicking to move group of units doesn't work AL-1694 * Remove Entering Profile Name Step AL-1695 * Internal. Building menus no longer open. AL-1696 * Implement Building Descriptions AL-1697 * Implement Upgrade Research Descriptions AL-1698 * Implement Unit Descriptions AL-1700 * Battle Mode. Delay on the start of match when against 5 CPUs, largest army size. AL-1703 * Possible to open build menu and research menu at the same time. AL-1704 * Enemy units don't move from base in skirmish mode AL-1713 * Upgrade button hitbox AL-1714 * Selected window UI element hitbox is to big AL-1717 * Wrong text in resource tools upgrades AL-1718 * Game hangs on checking profile after match ends AL-1727 * [DUPLICATE] Mouse Cursor needs to change to a sword when hovering over enemy banners AL-1728 * [DUPLICATE] Display unit info on mouse over banner


[ 2016-05-20 21:13:51 CET ] [ Original post ]



Avalon Lords: Dawn Rises
Animus Interactive Inc
  • Developer

  • Animus Interactive Inc
  • Publisher

  • Apr 2016
  • Release

  • Strategy Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 70  
    Keyboard ⬛ Mouse
  • Controls

  • Mixed

    (19 reviews)


  • Review Score

  • https://www.avalonlords.om
  • Website

  • https://store.steampowered.com/app/329280 
  • Steam Store

  • The Game includes VR Support



    Avalon Lords LINUX [1.01 G]

  • Public Linux depots

  • *** PLEASE NOTE - this game is currently in Early Access. Expect there to be some bugs and incomplete content. We are working hard to fix things as well as add in more stuff. We value your feedback and invite you to give us your thoughts in the Community Hub.

    Good day traveler! I see that you are new to the lands of Spero, located within the Western realm of Avalon. Please allow me to be your humble guide as you take your first steps towards taming these lands and conquering your foes!

    Did they hand you a brochure at the gate when you first came in? No? Well then, my sincerest apologies, please let my good friend Steam Guide help you get up to speed. In just a few minutes he can certainly aid you with information on our Game Controls, the various Building Types you can construct, as well as the Troop Types that can be found within our great land.

    Now then, if you would just step this way, we can continue with the tour...

    Avalon Lords: Dawn Rises is a medieval real-time-strategy game set in the lands of Spero during the Order of Dawn’s rise to power. During its Early Access launch, the game will feature three multiplayer combat modes, and post-launch, we will be adding single-player campaign modes.

    Our story begins in the Plains of Spero, where five great City States rule over the land. Tensions have risen to boiling point, and several powerful City Lords wish to take control of the region and name themselves king. Peaceful negotiations have descended into to all-out war, plunging the region into chaos. Lords fight against each other to gain power and land - each one hoping to claim the throne...

    You start as a minor general in the City of Avon, one of Spero’s five City States. Lord Avon has sent you out to form a new city in a strategically desirable part of the realm and defeat anyone seeking to claim those lands for themselves. Along the way you will meet a rising leader who seeks to unite the warring Lords under one order – the Order of Dawn.

    Avalon Lords: Dawn Rises features three different multiplayer game modes played out within a beautifully sculpted 3-dimensional environment. In Conflict Mode you will need to gather resources, construct buildings and recruit soldiers in order to defeat your foes. Combat Mode puts you straight into the action; you can recruit your forces in the Army Builder and deploy them in battle without the need for gathering or building. Finally, join your faction allies in Empire Mode to help conquer locations across the land.

    Game Features

    • Strategic gameplay! Simply having the most troops does not guarantee a win; it's how you use those forces that counts.
    • Large scale epic battles! Watch as hundreds, perhaps thousands, of soldiers engage in massive conflicts.
    • Construct your cities in open sandbox fashion. There are no grid lines to follow here; place buildings anywhere you wish.
    • Construct over a dozen different types of buildings, each with their own unique purpose. Many buildings can be upgraded to make them better, stronger - yes, we have the technology!
    • Troops each have their own abilities and are effective in different ways. With over a dozen different types of troops, you can mix and match them to create an unstoppable force.
    • Siege weapons - so awesome they need a listing all their own! They are capable of doing great damage from a distance, destroying buildings and devastating troops.
    • Work your way through the Technology Research tree to upgrade your forces and create more durable buildings.
    • Persistent player accounts - with every battle, you gain experience to level up your account. Use the Honor points you acquire to buy permanent Specialization perks, which will follow you no matter where you go in the world of Avalon.
    • Online multi-player modes include a choice of both Free-For-All or Team Combat, with up to six players at a time. Feeling especially tough? Take on others in a 1 versus 2 or 1 versus 3 match and show them all who is the real Lord of Avalon!
    • Single-player practice matches - not yet ready to venture forth against live players? Try your hand against the CPU AI, which features four difficulty levels ranging from “Easy” to the dreaded “Knightmare” mode.
    • Just feel like watching the carnage for a while? Check out a live match using the custom Spectator Mode, which is designed to include all the information you would need for an eSports shoutcast!
    • Free camera movement - move your camera any way you wish. Zoom way out to get an overall sense of the battlefield or way in to watch the bloodshed up close and personal!
    MINIMAL SETUP
    • OS: Linux TBC
    • Processor: Intel Core2Duo or equivalent.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD3000Network: Broadband Internet connection
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Linux TBC
    • Processor: Core I5 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVidia 750 or betterNetwork: Broadband Internet connection
    • Storage: 1 GB available space
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