Hi everybody! We know it has been a little while since our last game update, but that does not mean we have been sitting idle. A whole lot has been happening behind the scenes here and we are finally ready to push out our latest fixes and additions!
Here’s some of the goodies in this next release:
Increased Troop Size 4x
We know that previously the battles seemed at times like a war of flags since you couldn’t see your troops after a certain point of zooming out. Now you should be able to see them no matter what height you have the camera!
Increase Troop Movement Speed
We have also upped the movement rate of all troops which helps to speed up the game and crush your enemies that much faster.
Reduced Charge By 1.5%
Due to the overall increase in troops speed, their charge speed has been reduced a bit to compensate.
Reduced Camera Zoom Out Max Distance nd Reduce Camera Zoom In Max Distance
We continue to play around with these settings until we get them just right. We think we are close to the sweet spot now, what do you all think?
Increase Spacing Between Troops
With the troops themselves larger, we had to alter the spacing between troops so they weren’t standing on top of each other any more.
Increased Ballista Size 4x Original Size
It was easy to lose track of your ballista before, now it’s much easier to find it when you need it!
Increased Trebuchet Size By 1x
These were pretty big to begin with by comparison, still we upped their size a bit as well.
Increased Catapult Size By 2x
Same as all the others, picking out that catapult should be no problem no matter what height your camera is at.
Increased Trebuchet Speed Movement Speed By 4x
These were painfully slow before, but now they should keep up with the rest of your troops.
Increased Catapult Speed By 5x
I always liked the catapult myself, a good blend of power and speed. Faster catapults with which I can rain down more destruction? Yes please!
Increased Ballista Speed By 6x
What real use was an anti-infantry and anti-siege weapon when it took so long to get on the battlefield? Keep a close eye out for these little treats.
Working Of Fixed Reconnection Failures To Games
While not totally repaired at this point, we have added a notification for people so they at least know what the hang up is here.
Fixed Game Crashing At Checking For Your Profile
Some people were having some connection problems. Hopefully we have fixed that now. Please give things a try and let us know if you still have any problems.
Redone Textures For Scattered Islands Map
This is one of our larger changes for this update. Please try out a couple matches on the Shattered Islands map which has gone through the first pass of a visual makeover. What do you think of the art direction?
Land Bridges On Scattered Islands Swapped With Real Bridges
Along with the texture makeover of this map, we are changing out some of the other art and model assets. How do you like seeing real bridges between the islands?
AI Should Attack Walls When They Are Blocking It's Path
A little bump in the AI for troops. They should now attack any walls that are blocking their path instead of walking all the way around them.
Research Queue Bug That Could Cause Negative Resources / Infinite Resources Fixed
This one was quite bad for people who suddenly found themselves with a sever lack of resources on hand. However, those who figured out how to essentially get infinite resources will be disappointed here..
When Hiding Interface Using Shift+Esc, Unit Flag Icons Will Also Hide
This one has been long requested by a bunch of people. Well, we finally got it to be a thing. Now lets see some of those amazing (GUI-free) screenshots! Well, that’s it for now my friends. Again, please let us know what you think of the new art and camera controls. Thank you very much to everybody who has been providing excellent feedback, suggestions and bug reports. We will keep at it as we go through the list of things on our plate. Look forward to more updates and more announcements coming soon! Thanks everybody. For Avalon!
Hi everybody! We know it has been a little while since our last game update, but that does not mean we have been sitting idle. A whole lot has been happening behind the scenes here and we are finally ready to push out our latest fixes and additions!
Heres some of the goodies in this next release:
Increased Troop Size 4x
We know that previously the battles seemed at times like a war of flags since you couldnt see your troops after a certain point of zooming out. Now you should be able to see them no matter what height you have the camera!
Increase Troop Movement Speed
We have also upped the movement rate of all troops which helps to speed up the game and crush your enemies that much faster.
Reduced Charge By 1.5%
Due to the overall increase in troops speed, their charge speed has been reduced a bit to compensate.
Reduced Camera Zoom Out Max Distance nd Reduce Camera Zoom In Max Distance
We continue to play around with these settings until we get them just right. We think we are close to the sweet spot now, what do you all think?
Increase Spacing Between Troops
With the troops themselves larger, we had to alter the spacing between troops so they werent standing on top of each other any more.
Increased Ballista Size 4x Original Size
It was easy to lose track of your ballista before, now its much easier to find it when you need it!
Increased Trebuchet Size By 1x
These were pretty big to begin with by comparison, still we upped their size a bit as well.
Increased Catapult Size By 2x
Same as all the others, picking out that catapult should be no problem no matter what height your camera is at.
Increased Trebuchet Speed Movement Speed By 4x
These were painfully slow before, but now they should keep up with the rest of your troops.
Increased Catapult Speed By 5x
I always liked the catapult myself, a good blend of power and speed. Faster catapults with which I can rain down more destruction? Yes please!
Increased Ballista Speed By 6x
What real use was an anti-infantry and anti-siege weapon when it took so long to get on the battlefield? Keep a close eye out for these little treats.
Working Of Fixed Reconnection Failures To Games
While not totally repaired at this point, we have added a notification for people so they at least know what the hang up is here.
Fixed Game Crashing At Checking For Your Profile
Some people were having some connection problems. Hopefully we have fixed that now. Please give things a try and let us know if you still have any problems.
Redone Textures For Scattered Islands Map
This is one of our larger changes for this update. Please try out a couple matches on the Shattered Islands map which has gone through the first pass of a visual makeover. What do you think of the art direction?
Land Bridges On Scattered Islands Swapped With Real Bridges
Along with the texture makeover of this map, we are changing out some of the other art and model assets. How do you like seeing real bridges between the islands?
AI Should Attack Walls When They Are Blocking It's Path
A little bump in the AI for troops. They should now attack any walls that are blocking their path instead of walking all the way around them.
Research Queue Bug That Could Cause Negative Resources / Infinite Resources Fixed
This one was quite bad for people who suddenly found themselves with a sever lack of resources on hand. However, those who figured out how to essentially get infinite resources will be disappointed here..
When Hiding Interface Using Shift+Esc, Unit Flag Icons Will Also Hide
This one has been long requested by a bunch of people. Well, we finally got it to be a thing. Now lets see some of those amazing (GUI-free) screenshots! Well, thats it for now my friends. Again, please let us know what you think of the new art and camera controls. Thank you very much to everybody who has been providing excellent feedback, suggestions and bug reports. We will keep at it as we go through the list of things on our plate. Look forward to more updates and more announcements coming soon! Thanks everybody. For Avalon!
Avalon Lords: Dawn Rises
Animus Interactive Inc
Animus Interactive Inc
Apr 2016
Strategy Singleplayer Multiplayer Coop EA
Game News Posts 70
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
https://www.avalonlords.om
https://store.steampowered.com/app/329280 
The Game includes VR Support
Avalon Lords LINUX [1.01 G]
Good day traveler! I see that you are new to the lands of Spero, located within the Western realm of Avalon. Please allow me to be your humble guide as you take your first steps towards taming these lands and conquering your foes!
Did they hand you a brochure at the gate when you first came in? No? Well then, my sincerest apologies, please let my good friend Steam Guide help you get up to speed. In just a few minutes he can certainly aid you with information on our Game Controls, the various Building Types you can construct, as well as the Troop Types that can be found within our great land.
Now then, if you would just step this way, we can continue with the tour...
Avalon Lords: Dawn Rises is a medieval real-time-strategy game set in the lands of Spero during the Order of Dawn’s rise to power. During its Early Access launch, the game will feature three multiplayer combat modes, and post-launch, we will be adding single-player campaign modes.
Our story begins in the Plains of Spero, where five great City States rule over the land. Tensions have risen to boiling point, and several powerful City Lords wish to take control of the region and name themselves king. Peaceful negotiations have descended into to all-out war, plunging the region into chaos. Lords fight against each other to gain power and land - each one hoping to claim the throne...
You start as a minor general in the City of Avon, one of Spero’s five City States. Lord Avon has sent you out to form a new city in a strategically desirable part of the realm and defeat anyone seeking to claim those lands for themselves. Along the way you will meet a rising leader who seeks to unite the warring Lords under one order – the Order of Dawn.
Avalon Lords: Dawn Rises features three different multiplayer game modes played out within a beautifully sculpted 3-dimensional environment. In Conflict Mode you will need to gather resources, construct buildings and recruit soldiers in order to defeat your foes. Combat Mode puts you straight into the action; you can recruit your forces in the Army Builder and deploy them in battle without the need for gathering or building. Finally, join your faction allies in Empire Mode to help conquer locations across the land.
Game Features
- Strategic gameplay! Simply having the most troops does not guarantee a win; it's how you use those forces that counts.
- Large scale epic battles! Watch as hundreds, perhaps thousands, of soldiers engage in massive conflicts.
- Construct your cities in open sandbox fashion. There are no grid lines to follow here; place buildings anywhere you wish.
- Construct over a dozen different types of buildings, each with their own unique purpose. Many buildings can be upgraded to make them better, stronger - yes, we have the technology!
- Troops each have their own abilities and are effective in different ways. With over a dozen different types of troops, you can mix and match them to create an unstoppable force.
- Siege weapons - so awesome they need a listing all their own! They are capable of doing great damage from a distance, destroying buildings and devastating troops.
- Work your way through the Technology Research tree to upgrade your forces and create more durable buildings.
- Persistent player accounts - with every battle, you gain experience to level up your account. Use the Honor points you acquire to buy permanent Specialization perks, which will follow you no matter where you go in the world of Avalon.
- Online multi-player modes include a choice of both Free-For-All or Team Combat, with up to six players at a time. Feeling especially tough? Take on others in a 1 versus 2 or 1 versus 3 match and show them all who is the real Lord of Avalon!
- Single-player practice matches - not yet ready to venture forth against live players? Try your hand against the CPU AI, which features four difficulty levels ranging from “Easy” to the dreaded “Knightmare” mode.
- Just feel like watching the carnage for a while? Check out a live match using the custom Spectator Mode, which is designed to include all the information you would need for an eSports shoutcast!
- Free camera movement - move your camera any way you wish. Zoom way out to get an overall sense of the battlefield or way in to watch the bloodshed up close and personal!
- OS: Linux TBC
- Processor: Intel Core2Duo or equivalent.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD3000Network: Broadband Internet connection
- Storage: 1 GB available space
- OS: Linux TBC
- Processor: Core I5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVidia 750 or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
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