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New Horizons - Avalon Lords Reimagined

Lords and Ladies of Avalon, the hour of ascension is upon us. With this week's update, witness the dawn of innovation in "Avalon Lords: Dawn Rises." Cast off the chains of proximity with new building levels, now unrestrained by the reach of your Town Hall, inviting a realm of strategic prowess. A brand-new map unfurls, offering terrain ripe for conquest, replacing the venerable Isle of Honor. Your bastions of power, starting with the Town Hall, now boast an enriched visage, surrounded by nature's untamed beauty.
Anticipate a week filled with anticipation as we unveil the leaps taken in development, each more daring than the last. Prepare for the majesty of Avalon reborn.
Join us on this journey and bear witness to the transformation that awaits. For honor, for glory, for Avalon!
[olist]

  • Townhall Doesnt Progress After Upgrade
  • After Selecting Stables To Build Can No Longer Select Anything
  • Sound Effects for Archers
  • Sounds For the Swordman Troops
  • Cloud Shadows Research
  • Create Additional Ruins
  • Adding Grunge to Ruins on Demo Level
  • Mockup Beach Scene for Cinematic
  • Photo Mode
  • Weird Bug Leaving Match
  • Structure Upgrades Are Not Working
  • Debug Odin and Finding Broken Files
  • Investigate Implementing FOW
  • Investigate Implementing Minimap
  • Multi Select Audio Issues
  • Model Long Range Unit / Troll
  • Model Wolf Unit / Garm
  • Model Draugr Ax Thrower
  • Model Drauger Spearman
  • Model Draugr Foot Soldier
  • Health UI Hide
  • Render UI Non Diegetic
  • Add Selection Outline to Selected Troops
  • Spawn Troops Outside of Building
  • Remove Tree's When Chopped
  • Cannot Do Multiplayer Game
  • Bake Tree Resources Into Scene For New Map
  • NPC Builds within other Buildings
  • Peasants Not Auto Getting Resources Saw Mill
  • NPC Saw Mill being Built Inside Woods
  • Add Loading Bar To Map Loading Screen
  • UnMidgify Units
  • H Key Townhall Shortcut
  • Camera Starting Position and Max Height
  • Swap Player Start Point on New Map
  • Mouse Zoom Speed
  • Multi Select Not Functional
  • Rotate Buildings Change
  • Rotate Mana Altar
  • Delayed Response
  • Reference Script Unknown
  • AI Build Problems
  • Check Morgana Model
  • Ambient Sound Pass On New Structures
  • Sound Pass On Units
  • Lighting Pass On New Level
  • Investigate Proximity Terrain Elements
  • Add Script To Trees To Make Them Farmable
  • Add New Level To Main Menu
  • Fix Terrain Orientation
  • Convert Trees To Prefabs on New Map
  • Sound Pass On Level
  • Sample Unreal Clip
  • Get Animations for Morgana
  • Get Animations for Merlin
  • Review Stats and Metrics for Units
  • Rig Morgana
  • Model and Texture Morgana
  • Rig Arthur
  • Rig Merlin
  • Model and Texture Arthur
  • Model and Texture Merlin
  • Game Design Chapter 4
  • Game Design Chapter 3
  • Game Design Chapter 2
  • Implement UI For Multiplayer Lobby
  • Implement Logic To New Level
  • Set Dress New Level
  • Fix Up LODS On New Level
  • Create UX For Menus
  • Integrate Localized Hovering Menu for In-Game Structures
  • Localization of Building Upgrades within Individual Structures
  • Enable Unrestricted Building Placement Throughout the Map
  • Implement Redesigned Models
  • Review Bryans Work in Miro
  • UX Flow Diagram
  • New Intro Stinger
  • Game Design Chapter 1
  • Fix Townhall Lvl 3 Model
  • Fix Townhall Lvl 2 Model
  • Create New terrain
  • Clean Up UI
  • Create Spell Effects For Merlin
  • Redesign and Update of Sawmill
  • Remodeling of Shipyard Structure - Standard and Extended Versions
  • Comprehensive Redesign of Siege Building
  • Redesign and Update of Church
  • Redesign and Enhancement of Stables
  • Upgrade and Enhancement of University Structure
  • Remodeling of Aviary Structure for Griffins
  • Enhancement of Barracks Level 2
  • Refurbishment of Blacksmith Structure
  • Enhancement and Redesign of Archery Range Level 2
  • Upgrade and Redesign of House Level 2
  • Redesign and Update of House Level 1
  • Redesign and Update of Archery Range Level 1
  • Comprehensive Redesign and Update of Barracks Structure LVL 1
  • Revamp and Update the Mana Altar Structure for Enhanced Visual Appeal LVL 1
  • Enhance Visuals and Performance by Adjusting Grass and Ground Textures
  • Enhancing Camera Mechanics with Cinemachine and Raycasting Integration
  • Import Spells Into New Project
  • Multiplayer Issues
  • Create Spell Effects For King Arthur Hero
  • Reimport Level To New Project
  • Reboot Strap Project
  • Investigate Spells
  • Fix Tree Shaders to work with GPU Instancer
  • Convert Cave of Resurrection to Multiplayer
  • Building Border Errors Game Doesnt Start
  • Fix Townhall Model
  • Create Main Menu Screen
  • Cinematic Models
  • Turn Biome On New Map
  • Implement New Multiplayer Map
  • Create Guinevere
  • Create Lancelot
  • Create King Arthur Hero
  • Investigate Memory Issues
  • Available Peasant Button
  • Unit Selection Not Working
  • Buildable Border Missing
  • Housing Is Way Too Random
  • Population Troops
  • LOD Popping Trees
  • Create Interactive Loading Screen for Transition from Lobby to Loading Levels
  • Add Darkness Biome
  • Rename from Bryans Map to The Awakening
  • Create Resurrection Cave
  • Replace Vet Swordsman
  • Replace Longbow Archer
  • Replace Mage
  • Replace Priest
  • TaskUI double icons
  • Replace Archer
  • Replace Swordman
  • Replace Peasant
  • Add New Unit Assets
  • ECS Asset Install
  • Reconfigure Worlds Assets
  • Implement Vegetation using GPU Instancer
  • Add archers position to gates
  • Configure GTS in the Project
  • Fix Cameras for Performance
  • Import New Map Level Into AL Repo
  • Import new Biome
  • Finalize Dawn Biome
  • Make Townhall Generate Mana
  • Sawmill should collect Mana not Lumber
  • Update Pathfinding
  • Optimize HDRP Performance: Resolve Frame Drops
  • Implement Mystic Altar to replace mine
  • Make Mystic Altar Structure To Replace Mine
  • Convert Mine To Auto Generate Resources
  • Tree farm model
  • Fix selection renderer
  • Fix main and minimap camera for HDRP
  • Update Flags To New HDRP Flag
  • Add Completion Log
  • Higlight buildable area
  • Reimport base terrain
  • Start Darkness Faction
  • Finish Dark Side of Map Design
  • Create characters randomly walking around [/olist] #AvalonLordsUpdate #StrategyReborn #NewEraGaming #EpicUpdatePreview


  • [ 2024-02-28 02:58:57 CET ] [ Original post ]



    Avalon Lords: Dawn Rises
    Animus Interactive Inc
  • Developer

  • Animus Interactive Inc
  • Publisher

  • Apr 2016
  • Release

  • Strategy Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 70  
    Keyboard ⬛ Mouse
  • Controls

  • Mixed

    (19 reviews)


  • Review Score

  • https://www.avalonlords.om
  • Website

  • https://store.steampowered.com/app/329280 
  • Steam Store

  • The Game includes VR Support



    Avalon Lords LINUX [1.01 G]

  • Public Linux depots

  • *** PLEASE NOTE - this game is currently in Early Access. Expect there to be some bugs and incomplete content. We are working hard to fix things as well as add in more stuff. We value your feedback and invite you to give us your thoughts in the Community Hub.

    Good day traveler! I see that you are new to the lands of Spero, located within the Western realm of Avalon. Please allow me to be your humble guide as you take your first steps towards taming these lands and conquering your foes!

    Did they hand you a brochure at the gate when you first came in? No? Well then, my sincerest apologies, please let my good friend Steam Guide help you get up to speed. In just a few minutes he can certainly aid you with information on our Game Controls, the various Building Types you can construct, as well as the Troop Types that can be found within our great land.

    Now then, if you would just step this way, we can continue with the tour...

    Avalon Lords: Dawn Rises is a medieval real-time-strategy game set in the lands of Spero during the Order of Dawn’s rise to power. During its Early Access launch, the game will feature three multiplayer combat modes, and post-launch, we will be adding single-player campaign modes.

    Our story begins in the Plains of Spero, where five great City States rule over the land. Tensions have risen to boiling point, and several powerful City Lords wish to take control of the region and name themselves king. Peaceful negotiations have descended into to all-out war, plunging the region into chaos. Lords fight against each other to gain power and land - each one hoping to claim the throne...

    You start as a minor general in the City of Avon, one of Spero’s five City States. Lord Avon has sent you out to form a new city in a strategically desirable part of the realm and defeat anyone seeking to claim those lands for themselves. Along the way you will meet a rising leader who seeks to unite the warring Lords under one order – the Order of Dawn.

    Avalon Lords: Dawn Rises features three different multiplayer game modes played out within a beautifully sculpted 3-dimensional environment. In Conflict Mode you will need to gather resources, construct buildings and recruit soldiers in order to defeat your foes. Combat Mode puts you straight into the action; you can recruit your forces in the Army Builder and deploy them in battle without the need for gathering or building. Finally, join your faction allies in Empire Mode to help conquer locations across the land.

    Game Features

    • Strategic gameplay! Simply having the most troops does not guarantee a win; it's how you use those forces that counts.
    • Large scale epic battles! Watch as hundreds, perhaps thousands, of soldiers engage in massive conflicts.
    • Construct your cities in open sandbox fashion. There are no grid lines to follow here; place buildings anywhere you wish.
    • Construct over a dozen different types of buildings, each with their own unique purpose. Many buildings can be upgraded to make them better, stronger - yes, we have the technology!
    • Troops each have their own abilities and are effective in different ways. With over a dozen different types of troops, you can mix and match them to create an unstoppable force.
    • Siege weapons - so awesome they need a listing all their own! They are capable of doing great damage from a distance, destroying buildings and devastating troops.
    • Work your way through the Technology Research tree to upgrade your forces and create more durable buildings.
    • Persistent player accounts - with every battle, you gain experience to level up your account. Use the Honor points you acquire to buy permanent Specialization perks, which will follow you no matter where you go in the world of Avalon.
    • Online multi-player modes include a choice of both Free-For-All or Team Combat, with up to six players at a time. Feeling especially tough? Take on others in a 1 versus 2 or 1 versus 3 match and show them all who is the real Lord of Avalon!
    • Single-player practice matches - not yet ready to venture forth against live players? Try your hand against the CPU AI, which features four difficulty levels ranging from “Easy” to the dreaded “Knightmare” mode.
    • Just feel like watching the carnage for a while? Check out a live match using the custom Spectator Mode, which is designed to include all the information you would need for an eSports shoutcast!
    • Free camera movement - move your camera any way you wish. Zoom way out to get an overall sense of the battlefield or way in to watch the bloodshed up close and personal!
    MINIMAL SETUP
    • OS: Linux TBC
    • Processor: Intel Core2Duo or equivalent.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD3000Network: Broadband Internet connection
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Linux TBC
    • Processor: Core I5 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVidia 750 or betterNetwork: Broadband Internet connection
    • Storage: 1 GB available space
     Games on Sale 


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