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December Update: Preparing Avalon Lords for a Bold Rebirth in January!

Greetings, Avalon Lords community! Since our last update in August, weve made significant strides in bringing Avalon Lords closer to the rebirth it deserves. Our team has been working tirelessly to refine the game, and today, we want to share the progress weve made and what lies ahead.

What Weve Accomplished Since August:


Here are some highlights of the work completed since our last update:
  • Combat Improvements: Addressed and fixed bugs like units not properly attacking enemies in missions, ensuring smoother gameplay.
  • Enhanced Tutorials: Redesigned tutorial screens to guide players more effectively, including updates like adjusting Peace Time mechanics.
  • Loading Screen Enhancements: Introduced a brand-new loading screen for a more immersive and polished experience.
  • Visual Updates: Added a sleek 3D logo to the main menu for a fresh, modern feel.
  • Animations: Reanimated core models, including the peasant unit, for more lifelike movements and dynamic interactions.
  • UI and Sound Pass: Continued refining UI elements and sound effects to ensure consistency and improve player immersion.
And this is just scratching the surface! The team has been methodically polishing every aspect of the game to ensure its in a state we can be proud of.

The Road Ahead: January Release Target


Were excited to announce that we are targeting January 2024 for the release of the newly rebuilt version of Avalon Lords during the Steam Strategy Fest. However, this will only happen if the game meets our expectations of quality and polish. As always, our commitment is to "do it right this time." If the game isnt ready, we wont rush the release. Your understanding and patience mean the world to us as we push to deliver the experience Avalon Lords deserves.

Whats Next?


Were currently in the final stages of preparing for broader playtesting to ensure the gameplay, mechanics, and experience all align with the vision weve rebuilt from the ground up. This includes:
  • Fine-tuning unit AI, particularly combat mechanics and pathfinding.
  • Testing the first chapter of the single-player campaign to ensure it captures the depth and excitement of the Avalon Lords story.
  • Continued improvements to UI, sound, and visuals across the board.
Thank you for sticking with us on this journey. The time and effort weve poured into this project are all for one goal: to bring Avalon Lords back better than ever. Keep an eye out for updates as we approach January, and dont hesitate to share your thoughts, feedback, or questions. Your support keeps us motivated! Stay tuned for more soon, and as always For Avalon!

Full List of Completed Tickets and defects


[olist]
  • Units not attacking enemies on mission 1
  • Tutorial for screen not decreasing Peace Time
  • Loading Screen
  • Add new 3d logo to main menu
  • Re Animate the peasant model
  • Work on Main Menu Scene
  • Peasants should search for other buildings to help finish
  • Settings option on Main Menu crashing the game
  • Setup New Main Menu For Single Player
  • Begin framing work for Tutorial Mode
  • Box selection prioritizing units instead of unit + buildings
  • remove skip buttons all together.
  • make sure that videos are its skipping on its own
  • Unit health bar not disappearing when being deselected
  • Unit spawn gathering point not showing on different types of camera zoom
  • Incorrect model/design for beacons
  • Widen and smooth out terrain for small chapter 1
  • Unit portrait has the same image as previous selected unit
  • Player not able to build Archery Range on mission 1
  • Button Main Menu not working after failing/winning a mission
  • Remove unit health bar on cinematic videos
  • Player not able to command attack on units
  • Create Books for Main Menu Chapters
  • create video cuts for main menu
  • Dark Unit - Demon Warrior
  • Building a stable locks the player from other actions (until mouse right clicking)
  • Health bar clipping on unit model
  • Remove Merlin And Arthur Spawner
  • Single and double click not working for units
  • Visual bug on starting area for Mission 1
  • Cinematic video not automatically skipping on mission start
  • Cinematic video not being shown on game start
  • Main menu not being firstly loaded on build 'development - dev'
  • Some trees being selected on the start of Mission 1
  • Peace time on Mission 1 not decreasing
  • Church building softlocking Mission 1
  • Not able to pass mission 1, as 'Secure the camp site' isn't being triggered
  • When more than one civilian is selected, the build menu is blank
  • Merlin and King Arthur always being selected
  • Arrows being targeted above the enemies
  • Unit box selector not automatically disappearing
  • Update Fog Of War
  • Remove Background Behind Mission Complete
  • Visual glitch after merlin and Arthur leave the cave
  • Pressing escape during a mission pauses the game but will not show a (temporary) menu, basically locking the player out
  • The units are already in a moving state while the cutscene for mission 1 is shown
  • For Units spawned in have them not run to a location, spawn them at that location
  • Fix Merlin Model
  • Ensure Arrows Disappear After Hitting Unit
  • Add Mission Beacons
  • Camera Zoom In Min Height
  • Camera Zoom Out Max Height
  • Fixing Intro Scene
  • Increase Hit Box For Attacking Unit
  • Missions Stuck
  • Trees Floating In Air
  • Structures Menu
  • MOBS Should Fight who they encounter first
  • Need A Visual Cue For Attacks
  • Swordmen just Standing around For Some Reason
  • Archers Stop Attacking Other Enemies
  • MOBS Sometimes stop attacking
  • Archers Take Too Long To Respond
  • create Mission Complete and Mission Failure UI
  • Dark - Demon cave
  • Dark - Fortress
  • Investigate Library / Menu Scene
  • Update Cave V2 for cutscene.
  • Updated Cutscene for singleplayer. Cave and Troops
  • Write out all the building sound references and unit references for audio.
  • Change Under Attack Sound to Horn
  • Arrows do not fire from the correct position but from the opposite side of the unit
  • Add the Aviary to RTS Engine.
  • Replace King Arthur Model
  • Import Hero - Arthur
  • Import Hero - Merlin
  • Objective Complete
  • Pathfinding Issues
  • Random dawn troops you find in the world currently attack you, they need to become your friends.
  • Hero Unit Not Getting Attacked
  • Adjust and flatten paths for astar path finding.
  • Write a short description for each unit both from a sound perspective and wiki lore.
  • Finish videos for Kim for Sound Design
  • Can't Go Past Mission 2
  • On Focus Navigation Items
  • Enemy Spawning During Peace Timer and Then Disappears
  • Units Stacking
  • Mission Complete Sound
  • Chapter Failure Sound
  • Chapter Complete Sound
  • Dark - Siege/Forest Cave
  • Dark - Prison/House
  • Dark - Blacksmith/Forge
  • Skeleton Barracks / Graveyard
  • Dark - Barracks/Graveyard
  • Dark - Altar
  • Wizards Tower
  • Church
  • University
  • Townhall
  • Stables
  • Siege Workshop
  • Sawmill
  • House
  • Blacksmith
  • Barracks
  • Archery
  • Aviary
  • Altar
  • Replace Peasant Model
  • Make sure fog of war is working correctly
  • Integrate Hero UI with merlin and Arthur
  • UI Implementation with RTS
  • Figuring out Arthur and getting him game ready.
  • Adjust Main menu and single player menu to start the single player experience.
  • Adjust Wave Manager for Unit and Wave Configuration
  • Adjust Win/Lose State Logic and Implement Checkpoint System
  • Spawn and Manage Dawn Units Across Chapter
  • Create the player manager for the dawn units
  • Add the video that hannah is working on. (story book).
  • Hide UI during video and cutscene.
  • Create an ability to turn objects off and on per mission.
  • Add win and lose states for the single player.
  • Setup Transition between missions same map
  • Horn Sound to Signify Mission Transition
  • Creating introduction trailer for ingame single player
  • Sounds Pass List
  • Figure out King Arthur
  • Figure out Merlin
  • Create missions for single player game mode
  • Help Create player hub and other UI for the game.
  • Help create Icons for buildings Darkness and Dawn
  • Add new camera for in game cinematics / cutscenes
  • Stables - Helldogs
  • Aviary - Flying demons
  • Create Wizard Tower - Skeleton Mage
  • Church - Gothic
  • Create Sacrifice Pit - University
  • Using RTS Engine create the new faction type of Darkness
  • Implement The Darkness Faction
  • Create Darkness Structures
  • Optimize Structures
  • Remove Trees From Base Areas
  • Mesh Baker
  • Optimize Units
  • Fix Lights On Construction State
  • Add Ambient Lighting To All Structures Level 1
  • Adding Grunge to Ruins on Demo Level
  • Investigate Implementing FOW
  • Investigate Implementing Minimap [/olist]


    [ 2024-12-05 18:03:05 CET ] [ Original post ]

  • Avalon Lords: Dawn Rises
    Animus Interactive Inc Developer
    Animus Interactive Inc Publisher
    Apr 2016 Release
    Game News Posts: 71
    🎹🖱️Keyboard + Mouse
    Mixed (19 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Avalon Lords LINUX [1.01 G]
    *** PLEASE NOTE - this game is currently in Early Access. Expect there to be some bugs and incomplete content. We are working hard to fix things as well as add in more stuff. We value your feedback and invite you to give us your thoughts in the Community Hub.

    Good day traveler! I see that you are new to the lands of Spero, located within the Western realm of Avalon. Please allow me to be your humble guide as you take your first steps towards taming these lands and conquering your foes!

    Did they hand you a brochure at the gate when you first came in? No? Well then, my sincerest apologies, please let my good friend Steam Guide help you get up to speed. In just a few minutes he can certainly aid you with information on our Game Controls, the various Building Types you can construct, as well as the Troop Types that can be found within our great land.

    Now then, if you would just step this way, we can continue with the tour...

    Avalon Lords: Dawn Rises is a medieval real-time-strategy game set in the lands of Spero during the Order of Dawn’s rise to power. During its Early Access launch, the game will feature three multiplayer combat modes, and post-launch, we will be adding single-player campaign modes.

    Our story begins in the Plains of Spero, where five great City States rule over the land. Tensions have risen to boiling point, and several powerful City Lords wish to take control of the region and name themselves king. Peaceful negotiations have descended into to all-out war, plunging the region into chaos. Lords fight against each other to gain power and land - each one hoping to claim the throne...

    You start as a minor general in the City of Avon, one of Spero’s five City States. Lord Avon has sent you out to form a new city in a strategically desirable part of the realm and defeat anyone seeking to claim those lands for themselves. Along the way you will meet a rising leader who seeks to unite the warring Lords under one order – the Order of Dawn.

    Avalon Lords: Dawn Rises features three different multiplayer game modes played out within a beautifully sculpted 3-dimensional environment. In Conflict Mode you will need to gather resources, construct buildings and recruit soldiers in order to defeat your foes. Combat Mode puts you straight into the action; you can recruit your forces in the Army Builder and deploy them in battle without the need for gathering or building. Finally, join your faction allies in Empire Mode to help conquer locations across the land.

    Game Features

    • Strategic gameplay! Simply having the most troops does not guarantee a win; it's how you use those forces that counts.
    • Large scale epic battles! Watch as hundreds, perhaps thousands, of soldiers engage in massive conflicts.
    • Construct your cities in open sandbox fashion. There are no grid lines to follow here; place buildings anywhere you wish.
    • Construct over a dozen different types of buildings, each with their own unique purpose. Many buildings can be upgraded to make them better, stronger - yes, we have the technology!
    • Troops each have their own abilities and are effective in different ways. With over a dozen different types of troops, you can mix and match them to create an unstoppable force.
    • Siege weapons - so awesome they need a listing all their own! They are capable of doing great damage from a distance, destroying buildings and devastating troops.
    • Work your way through the Technology Research tree to upgrade your forces and create more durable buildings.
    • Persistent player accounts - with every battle, you gain experience to level up your account. Use the Honor points you acquire to buy permanent Specialization perks, which will follow you no matter where you go in the world of Avalon.
    • Online multi-player modes include a choice of both Free-For-All or Team Combat, with up to six players at a time. Feeling especially tough? Take on others in a 1 versus 2 or 1 versus 3 match and show them all who is the real Lord of Avalon!
    • Single-player practice matches - not yet ready to venture forth against live players? Try your hand against the CPU AI, which features four difficulty levels ranging from “Easy” to the dreaded “Knightmare” mode.
    • Just feel like watching the carnage for a while? Check out a live match using the custom Spectator Mode, which is designed to include all the information you would need for an eSports shoutcast!
    • Free camera movement - move your camera any way you wish. Zoom way out to get an overall sense of the battlefield or way in to watch the bloodshed up close and personal!

    MINIMAL SETUP
    • OS: Linux TBC
    • Processor: Intel Core2Duo or equivalent.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD3000Network: Broadband Internet connection
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Linux TBC
    • Processor: Core I5 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVidia 750 or betterNetwork: Broadband Internet connection
    • Storage: 1 GB available space
    GAMEBILLET

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