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December Update: Preparing Avalon Lords for a Bold Rebirth in January!
Here are some highlights of the work completed since our last update:
Were excited to announce that we are targeting January 2024 for the release of the newly rebuilt version of Avalon Lords during the Steam Strategy Fest. However, this will only happen if the game meets our expectations of quality and polish. As always, our commitment is to "do it right this time." If the game isnt ready, we wont rush the release. Your understanding and patience mean the world to us as we push to deliver the experience Avalon Lords deserves.
Were currently in the final stages of preparing for broader playtesting to ensure the gameplay, mechanics, and experience all align with the vision weve rebuilt from the ground up. This includes:
[olist] Units not attacking enemies on mission 1
Tutorial for screen not decreasing Peace Time
Loading Screen
Add new 3d logo to main menu
Re Animate the peasant model
Work on Main Menu Scene
Peasants should search for other buildings to help finish
Settings option on Main Menu crashing the game
Setup New Main Menu For Single Player
Begin framing work for Tutorial Mode
Box selection prioritizing units instead of unit + buildings
remove skip buttons all together.
make sure that videos are its skipping on its own
Unit health bar not disappearing when being deselected
Unit spawn gathering point not showing on different types of camera zoom
Incorrect model/design for beacons
Widen and smooth out terrain for small chapter 1
Unit portrait has the same image as previous selected unit
Player not able to build Archery Range on mission 1
Button Main Menu not working after failing/winning a mission
Remove unit health bar on cinematic videos
Player not able to command attack on units
Create Books for Main Menu Chapters
create video cuts for main menu
Dark Unit - Demon Warrior
Building a stable locks the player from other actions (until mouse right clicking)
Health bar clipping on unit model
Remove Merlin And Arthur Spawner
Single and double click not working for units
Visual bug on starting area for Mission 1
Cinematic video not automatically skipping on mission start
Cinematic video not being shown on game start
Main menu not being firstly loaded on build 'development - dev'
Some trees being selected on the start of Mission 1
Peace time on Mission 1 not decreasing
Church building softlocking Mission 1
Not able to pass mission 1, as 'Secure the camp site' isn't being triggered
When more than one civilian is selected, the build menu is blank
Merlin and King Arthur always being selected
Arrows being targeted above the enemies
Unit box selector not automatically disappearing
Update Fog Of War
Remove Background Behind Mission Complete
Visual glitch after merlin and Arthur leave the cave
Pressing escape during a mission pauses the game but will not show a (temporary) menu, basically locking the player out
The units are already in a moving state while the cutscene for mission 1 is shown
For Units spawned in have them not run to a location, spawn them at that location
Fix Merlin Model
Ensure Arrows Disappear After Hitting Unit
Add Mission Beacons
Camera Zoom In Min Height
Camera Zoom Out Max Height
Fixing Intro Scene
Increase Hit Box For Attacking Unit
Missions Stuck
Trees Floating In Air
Structures Menu
MOBS Should Fight who they encounter first
Need A Visual Cue For Attacks
Swordmen just Standing around For Some Reason
Archers Stop Attacking Other Enemies
MOBS Sometimes stop attacking
Archers Take Too Long To Respond
create Mission Complete and Mission Failure UI
Dark - Demon cave
Dark - Fortress
Investigate Library / Menu Scene
Update Cave V2 for cutscene.
Updated Cutscene for singleplayer. Cave and Troops
Write out all the building sound references and unit references for audio.
Change Under Attack Sound to Horn
Arrows do not fire from the correct position but from the opposite side of the unit
Add the Aviary to RTS Engine.
Replace King Arthur Model
Import Hero - Arthur
Import Hero - Merlin
Objective Complete
Pathfinding Issues
Random dawn troops you find in the world currently attack you, they need to become your friends.
Hero Unit Not Getting Attacked
Adjust and flatten paths for astar path finding.
Write a short description for each unit both from a sound perspective and wiki lore.
Finish videos for Kim for Sound Design
Can't Go Past Mission 2
On Focus Navigation Items
Enemy Spawning During Peace Timer and Then Disappears
Units Stacking
Mission Complete Sound
Chapter Failure Sound
Chapter Complete Sound
Dark - Siege/Forest Cave
Dark - Prison/House
Dark - Blacksmith/Forge
Skeleton Barracks / Graveyard
Dark - Barracks/Graveyard
Dark - Altar
Wizards Tower
Church
University
Townhall
Stables
Siege Workshop
Sawmill
House
Blacksmith
Barracks
Archery
Aviary
Altar
Replace Peasant Model
Make sure fog of war is working correctly
Integrate Hero UI with merlin and Arthur
UI Implementation with RTS
Figuring out Arthur and getting him game ready.
Adjust Main menu and single player menu to start the single player experience.
Adjust Wave Manager for Unit and Wave Configuration
Adjust Win/Lose State Logic and Implement Checkpoint System
Spawn and Manage Dawn Units Across Chapter
Create the player manager for the dawn units
Add the video that hannah is working on. (story book).
Hide UI during video and cutscene.
Create an ability to turn objects off and on per mission.
Add win and lose states for the single player.
Setup Transition between missions same map
Horn Sound to Signify Mission Transition
Creating introduction trailer for ingame single player
Sounds Pass List
Figure out King Arthur
Figure out Merlin
Create missions for single player game mode
Help Create player hub and other UI for the game.
Help create Icons for buildings Darkness and Dawn
Add new camera for in game cinematics / cutscenes
Stables - Helldogs
Aviary - Flying demons
Create Wizard Tower - Skeleton Mage
Church - Gothic
Create Sacrifice Pit - University
Using RTS Engine create the new faction type of Darkness
Implement The Darkness Faction
Create Darkness Structures
Optimize Structures
Remove Trees From Base Areas
Mesh Baker
Optimize Units
Fix Lights On Construction State
Add Ambient Lighting To All Structures Level 1
Adding Grunge to Ruins on Demo Level
Investigate Implementing FOW
Investigate Implementing Minimap
[/olist]
[ 2024-12-05 18:03:05 CET ] [ Original post ]
Greetings, Avalon Lords community! Since our last update in August, weve made significant strides in bringing Avalon Lords closer to the rebirth it deserves. Our team has been working tirelessly to refine the game, and today, we want to share the progress weve made and what lies ahead.
What Weve Accomplished Since August:
Here are some highlights of the work completed since our last update:
- Combat Improvements: Addressed and fixed bugs like units not properly attacking enemies in missions, ensuring smoother gameplay.
- Enhanced Tutorials: Redesigned tutorial screens to guide players more effectively, including updates like adjusting Peace Time mechanics.
- Loading Screen Enhancements: Introduced a brand-new loading screen for a more immersive and polished experience.
- Visual Updates: Added a sleek 3D logo to the main menu for a fresh, modern feel.
- Animations: Reanimated core models, including the peasant unit, for more lifelike movements and dynamic interactions.
- UI and Sound Pass: Continued refining UI elements and sound effects to ensure consistency and improve player immersion.
The Road Ahead: January Release Target
Were excited to announce that we are targeting January 2024 for the release of the newly rebuilt version of Avalon Lords during the Steam Strategy Fest. However, this will only happen if the game meets our expectations of quality and polish. As always, our commitment is to "do it right this time." If the game isnt ready, we wont rush the release. Your understanding and patience mean the world to us as we push to deliver the experience Avalon Lords deserves.
Whats Next?
Were currently in the final stages of preparing for broader playtesting to ensure the gameplay, mechanics, and experience all align with the vision weve rebuilt from the ground up. This includes:
- Fine-tuning unit AI, particularly combat mechanics and pathfinding.
- Testing the first chapter of the single-player campaign to ensure it captures the depth and excitement of the Avalon Lords story.
- Continued improvements to UI, sound, and visuals across the board.
Full List of Completed Tickets and defects
[olist]
[ 2024-12-05 18:03:05 CET ] [ Original post ]
Avalon Lords: Dawn Rises
Animus Interactive Inc
Developer
Animus Interactive Inc
Publisher
Apr 2016
Release
Game News Posts:
71
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
The Game includes VR Support
Public Linux Depots:
- Avalon Lords LINUX [1.01 G]
*** PLEASE NOTE - this game is currently in Early Access. Expect there to be some bugs and incomplete content. We are working hard to fix things as well as add in more stuff. We value your feedback and invite you to give us your thoughts in the Community Hub.
Good day traveler! I see that you are new to the lands of Spero, located within the Western realm of Avalon. Please allow me to be your humble guide as you take your first steps towards taming these lands and conquering your foes!
Did they hand you a brochure at the gate when you first came in? No? Well then, my sincerest apologies, please let my good friend Steam Guide help you get up to speed. In just a few minutes he can certainly aid you with information on our Game Controls, the various Building Types you can construct, as well as the Troop Types that can be found within our great land.
Now then, if you would just step this way, we can continue with the tour...
Avalon Lords: Dawn Rises is a medieval real-time-strategy game set in the lands of Spero during the Order of Dawn’s rise to power. During its Early Access launch, the game will feature three multiplayer combat modes, and post-launch, we will be adding single-player campaign modes.
Our story begins in the Plains of Spero, where five great City States rule over the land. Tensions have risen to boiling point, and several powerful City Lords wish to take control of the region and name themselves king. Peaceful negotiations have descended into to all-out war, plunging the region into chaos. Lords fight against each other to gain power and land - each one hoping to claim the throne...
You start as a minor general in the City of Avon, one of Spero’s five City States. Lord Avon has sent you out to form a new city in a strategically desirable part of the realm and defeat anyone seeking to claim those lands for themselves. Along the way you will meet a rising leader who seeks to unite the warring Lords under one order – the Order of Dawn.
Avalon Lords: Dawn Rises features three different multiplayer game modes played out within a beautifully sculpted 3-dimensional environment. In Conflict Mode you will need to gather resources, construct buildings and recruit soldiers in order to defeat your foes. Combat Mode puts you straight into the action; you can recruit your forces in the Army Builder and deploy them in battle without the need for gathering or building. Finally, join your faction allies in Empire Mode to help conquer locations across the land.
Good day traveler! I see that you are new to the lands of Spero, located within the Western realm of Avalon. Please allow me to be your humble guide as you take your first steps towards taming these lands and conquering your foes!
Did they hand you a brochure at the gate when you first came in? No? Well then, my sincerest apologies, please let my good friend Steam Guide help you get up to speed. In just a few minutes he can certainly aid you with information on our Game Controls, the various Building Types you can construct, as well as the Troop Types that can be found within our great land.
Now then, if you would just step this way, we can continue with the tour...
Avalon Lords: Dawn Rises is a medieval real-time-strategy game set in the lands of Spero during the Order of Dawn’s rise to power. During its Early Access launch, the game will feature three multiplayer combat modes, and post-launch, we will be adding single-player campaign modes.
Our story begins in the Plains of Spero, where five great City States rule over the land. Tensions have risen to boiling point, and several powerful City Lords wish to take control of the region and name themselves king. Peaceful negotiations have descended into to all-out war, plunging the region into chaos. Lords fight against each other to gain power and land - each one hoping to claim the throne...
You start as a minor general in the City of Avon, one of Spero’s five City States. Lord Avon has sent you out to form a new city in a strategically desirable part of the realm and defeat anyone seeking to claim those lands for themselves. Along the way you will meet a rising leader who seeks to unite the warring Lords under one order – the Order of Dawn.
Avalon Lords: Dawn Rises features three different multiplayer game modes played out within a beautifully sculpted 3-dimensional environment. In Conflict Mode you will need to gather resources, construct buildings and recruit soldiers in order to defeat your foes. Combat Mode puts you straight into the action; you can recruit your forces in the Army Builder and deploy them in battle without the need for gathering or building. Finally, join your faction allies in Empire Mode to help conquer locations across the land.
Game Features
- Strategic gameplay! Simply having the most troops does not guarantee a win; it's how you use those forces that counts.
- Large scale epic battles! Watch as hundreds, perhaps thousands, of soldiers engage in massive conflicts.
- Construct your cities in open sandbox fashion. There are no grid lines to follow here; place buildings anywhere you wish.
- Construct over a dozen different types of buildings, each with their own unique purpose. Many buildings can be upgraded to make them better, stronger - yes, we have the technology!
- Troops each have their own abilities and are effective in different ways. With over a dozen different types of troops, you can mix and match them to create an unstoppable force.
- Siege weapons - so awesome they need a listing all their own! They are capable of doing great damage from a distance, destroying buildings and devastating troops.
- Work your way through the Technology Research tree to upgrade your forces and create more durable buildings.
- Persistent player accounts - with every battle, you gain experience to level up your account. Use the Honor points you acquire to buy permanent Specialization perks, which will follow you no matter where you go in the world of Avalon.
- Online multi-player modes include a choice of both Free-For-All or Team Combat, with up to six players at a time. Feeling especially tough? Take on others in a 1 versus 2 or 1 versus 3 match and show them all who is the real Lord of Avalon!
- Single-player practice matches - not yet ready to venture forth against live players? Try your hand against the CPU AI, which features four difficulty levels ranging from “Easy” to the dreaded “Knightmare” mode.
- Just feel like watching the carnage for a while? Check out a live match using the custom Spectator Mode, which is designed to include all the information you would need for an eSports shoutcast!
- Free camera movement - move your camera any way you wish. Zoom way out to get an overall sense of the battlefield or way in to watch the bloodshed up close and personal!
MINIMAL SETUP
- OS: Linux TBC
- Processor: Intel Core2Duo or equivalent.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD3000Network: Broadband Internet connection
- Storage: 1 GB available space
- OS: Linux TBC
- Processor: Core I5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVidia 750 or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
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