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Name

 Monsters & Monocles 

 

Developer

 Retro Dreamer 

 

Publisher

 Retro Dreamer 

 

Tags

 Action 

 Indie 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2016-08-16 

 

Steam

 14,99€ 10,99£ 14,99$ / 0 % 

 

News

 44 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/328510 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Monsters and Monocles [Linux] [188 M] 




LINUX STREAMERS (0)




S.C.O.N.E. INTERNAL MEMO # 10003

S.C.O.N.E. INTERNAL MEMO # 10003
From: Overlord
To: Minions

Dearest Minions,

It is my pleasure to announce that after several months of preparation, the zone of engagement in the Ancient Forest is now fully operational. I would like to thank all of you for your patience while the work was being completed, and hope this new zone provides much needed assistance in your fight against the heroes. I noted that several of you were unable to attend the ribbon-cutting ceremony this morning - please file your absence forms immediately or be subject to disciplinary action.

I would also like to welcome the new monsters working with us in the Forest. Welcome to the team all Doomshrooms, Flamedeers, and Grave Hermits. We expect great things from you, and look forward to seeing you in action.

For all of you deployed in the forest zone, a word of warning: avoid the deepest floor at *all* costs. Although we have successfully corrupted the Old Man of the Forest to our cause that is no guarantee that you are safe in his presence. Tread carefully.

As always, I have attached the latest intelligence report for your edification. Please read it at your earliest opportunity.

Yours,
Overlord of the Secret Criminal Organization of Nasty Evildoers

Att. Intel Report 1.5.6420


---------------------------------------------------------------------
INTELLIGENCE REPORT #: 1.5.6420
TOPIC: RELEVANT CHANGES IN ZONES OF ENGAGEMENT

What's New:
* The forest zone is now live! It is not complete, but should be fully playable.
* The Old Man of the Forest now sees over the forest exit
* Doomshroom, Flamedeer, and Grave Hermits are all now live in the forest
* Reworked forest art
* Reworked enemy groupings on forest
* Added new props to forest and updated all debris particle effects
* Added new title music
* New custom map built for the Old Man of the Forest fight

Changes:
* Updated to Unity 5.5.1 - this might small like a sound thing but required several major changes to lighting, input, and physics. Please keep an eye out for bugs!
* Fixed several behavior tree nodes for enemies so they will face the correct way while moving
* Players can now be affected by damage causing status effects (e.g. burning)
* Sound effect player now culls sound cues based on distance from the main audio listener
* Bullets no longer count a target as 'hit' if passing through while invincible
* Started support for pluralization of text values for objective text
* Added ability for traps to hold their damaging state for a given duration instead of a single frame check
* Added ability for traps to be fired by controlling AI enemies
* Reworked entrance/exit selection for cellular automata maps to better enforce a minimum distance

Fixes:
* Fixed multiple generation bugs that could cause a crash when teleporting in to a new zone
* Bullets fired now despawn on level change to prevent them from persisting into the new level
* Reworked shader for particle debris so it can properly alpha fade based on supplied color gradient


[ 2017-02-01 05:12:17 CET ] [ Original post ]