InDev 33c has arrived, introducing a new passive tip system that should help newbies out a bunch. Now you guys get the same information, but more on your terms, rather than the prior "interrupt your game and slap you in the face with a wall-o-text" method. Now, tips will pop up when conditions are met, and float around the area that triggered them, so you can click on them when you're ready.
This patch also introduces a mess of bug fixes, balance changes to trash, and the first half of a new "threat awareness" system that will greatly cut down on workers doing things in unsafe areas of the map.
As per usual, check out the change log! :)
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InDev 33c Change Log
Passive Tip System
- Most tips now pop up and hover around what triggered them, waiting for the player to click on them.
- New tip sound has been added.
- New tips have been added related to over harvesting, resource decay and walls being attacked.
Trash Re-balance
- All trash is worth 50% less "trash points", meaning it will be burned/destroyed faster.
- Trashy cubes are still worth the same trash points, but with trashy trash worth half as much, that means it takes 2x more trashy trash to make a single cube. Buffing cubes indirectly because now you can condense more trash into one cube.
- Burners are roughly 20% faster, but since trash is also worth 50% less trash will also be destroyed 60% faster (50% less points, 20% faster rate). eg; it consumes "trash points" 20% faster, and trash is worth 50% less points.
- Trashy Loot Boxes spawn rates reduced 66%.
Miscellaneous Changes
- The custom resource bar can now list up to 32 items.
- Greatly reduced the memory footprint of the new save system.
- Migration Way Station can no longer store trash.
- New threat map system implemented, that will help prevent workers from getting near towers and monsters to collect resources or build and repair roads. In a future patch, it will be utilized for many other work tasks as well.
Bug Fixes
- Fixed a bug that was preventing water bottle refining from progressing in the goals system.
- Fixed a bug that was causing some fight or flight mechanics to miscalculate.
- Fixed a bug that could cause paths to not generate on commonly walked tiles.
- Fixed processing trash goal.
- The game will no longer crash if you try to move the world map with WASD controls or edge scrolling when a game mode has not yet been selected.
- Game no longer crashes when a monster tries to spawn and no corruption exists.
- Implemented a possible fix for a very rare crash if the dedicated threads are in the middle of work when the player exits the region.
- Fixed a bug where the game would crash if couriers or migrants tried to leave a map and couldn't find an exit.
- Fixed an issue where empty profile folders from previously deleted cloud save data would be listed as "Corrupted".
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