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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Retro-Pixel Castles 

 

Developer

 Raymond Doerr 

 

Publisher

 SixtyGig Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-10-14 

 

Steam

 6,24€ 5,69£ 7,49$ / 50 % 

 

News

 175 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 48 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/328080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 310  

Average playtime (last 2 weeks)

 1 

Median playtime (forever)

 391 

Median playtime (last 2 weeks)

 1 



LINUX STREAMERS (0)




InDev 33c - The Passive Tips Update - Released!

InDev 33c has arrived, introducing a new passive tip system that should help newbies out a bunch. Now you guys get the same information, but more on your terms, rather than the prior "interrupt your game and slap you in the face with a wall-o-text" method. Now, tips will pop up when conditions are met, and float around the area that triggered them, so you can click on them when you're ready.

This patch also introduces a mess of bug fixes, balance changes to trash, and the first half of a new "threat awareness" system that will greatly cut down on workers doing things in unsafe areas of the map.

As per usual, check out the change log! :)

If you're interested in following development much more closely, don't forget to follow me on Twitter or join the awesome community on Discord!

InDev 33c Change Log

Passive Tip System


  • Most tips now pop up and hover around what triggered them, waiting for the player to click on them.
  • New tip sound has been added.
  • New tips have been added related to over harvesting, resource decay and walls being attacked.


Trash Re-balance

  • All trash is worth 50% less "trash points", meaning it will be burned/destroyed faster.
  • Trashy cubes are still worth the same trash points, but with trashy trash worth half as much, that means it takes 2x more trashy trash to make a single cube. Buffing cubes indirectly because now you can condense more trash into one cube.
  • Burners are roughly 20% faster, but since trash is also worth 50% less trash will also be destroyed 60% faster (50% less points, 20% faster rate). eg; it consumes "trash points" 20% faster, and trash is worth 50% less points.
  • Trashy Loot Boxes spawn rates reduced 66%.


Miscellaneous Changes

  • The custom resource bar can now list up to 32 items.
  • Greatly reduced the memory footprint of the new save system.
  • Migration Way Station can no longer store trash.
  • New threat map system implemented, that will help prevent workers from getting near towers and monsters to collect resources or build and repair roads. In a future patch, it will be utilized for many other work tasks as well.


Bug Fixes

  • Fixed a bug that was preventing water bottle refining from progressing in the goals system.
  • Fixed a bug that was causing some fight or flight mechanics to miscalculate.
  • Fixed a bug that could cause paths to not generate on commonly walked tiles.
  • Fixed processing trash goal.
  • The game will no longer crash if you try to move the world map with WASD controls or edge scrolling when a game mode has not yet been selected.
  • Game no longer crashes when a monster tries to spawn and no corruption exists.
  • Implemented a possible fix for a very rare crash if the dedicated threads are in the middle of work when the player exits the region.
  • Fixed a bug where the game would crash if couriers or migrants tried to leave a map and couldn't find an exit.
  • Fixed an issue where empty profile folders from previously deleted cloud save data would be listed as "Corrupted".


[ 2019-05-10 03:49:28 CET ] [ Original post ]