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Name

 Jurl 

 

Developer

 Johnny Blanchard 

 

Publisher

 Tonsomo Entertainment 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2023-04-11 

 

Steam

News

 2 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2368940 

 
Public Linux depots

  [179.71 M] 



Linux is not in the OS list.


Screenshots



About the game
Jurl is a simple arena style shooter where you don't get to do any actual shooting. The idea is simple, collect all the diamonds without exploding. Movement works by rotating left and right and then applying thrust, that's it.

As you progress you'll meet the six different styles of enemies:

Level 1


No enemies, just get used to the controls (left and right to spin, action button to fire thrusters).

Level 2


Asteroids, these won't kill you but they will deplete your score - sometimes they blow up. Just get used to avoiding enemies without any pressure.

Level 3


Wanderers, these will just mill around the screen, they aren't especially dangerous but you will blow up if you hit them.

Level 4


Miners wander around the screen and drop mines. These are both hard to see and deadly.
  • The Miner dropping a mine
  • A disabled mine, safe to hit
  • An enabled mine, careful, hot

Level 5


Hunters will come straight for you, fortunately they have to live in the same physics model as you do so they can't turn around quickly.

Level 6


Shooters will try to get into firing distance quickly and then shoot at you. The bullets they use don't have massive range but they do bounce off of things.

Level 7


Laserers have, um, lasers. Like the Shooters they'll try to get into firing range quickly. The Laser is absolutely deadly and never misses, but it does have a short range and takes a while to recharge.


After Level 7 there will be a mixed bag of rest of the enemies - up to 11, after that it's a more random assortment.

Time


Every level (up to 11) keeps track of your time and compares it to previous runs

Options


Skip training levels

This option will start on level 3, after the basic training levels

Speedrun mode

This will keep track of your entire game time, finish the game at level 11 and show your play metrics. Note, this will also turn off Skip training levels.

Videos

SYSTEM REQUIREMENTS

MINIMAL SETUP
 OS:  0 
 PROCESSOR:  Core 2 DuoMemory: 4 MB RAMGraphics: OpenGL/ES 3.3 compatibleStorage: 100 MB available space 
 MEMORY:  4 MB RAMGraphics: OpenGL/ES 3.3 compatibleStorage: 100 MB available space 
 GRAPHICS:  OpenGL/ES 3.3 compatibleStorage: 100 MB available space 
 NETWORK:  0 
 HARDDRIVE:  100 MB available space 
 SOUND:  0 
 
RECOMMENDED SETUP
 OS:  0 
 PROCESSOR:  0 
 MEMORY:  8 MB RAMGraphics: Vulkan 1.0 compatibleStorage: 120 MB available space 
 GRAPHICS:  Vulkan 1.0 compatibleStorage: 120 MB available space 
 NETWORK:  0 
 HARDDRIVE:  120 MB available space 
 SOUND:  0 
Notes:0

LINUX STREAMERS (0)