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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 497 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 36 Patch Notes: November 18, 2016

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 36 are available in the forums.

November 18, 2016

Build Number 508, 11:45 AM


  • Chillblain's Compendium: A breakable wall at (312 -19.816 69) was unbreakable, but now there is simply a hole that players can pass through unhindered.

  • Fixed female avatar eyes clipping through eyelids in creator

  • In-game Known Issues book text updated

  • Fixed various exceptions and error messages

  • Graff Island: Removed unintentional exit location and added wicker fence asset to visually support blocking volume Loc: (-451.4, 65.2, -132.5) Added additional tall-grass and foliage to indicate more wild map border, but zone-out is intentional here at river source.

  • Fixed floating Lighthouse on Hidden Vale overworld map.

  • Also, increased terrain thickness value on Hidden Vale Overworld to help prevent falling through terrain

  • Graff Island: Set terrain thickness to 3 to help prevent falling through terrain

  • Set terrain thickness to 3 on all Brittany maps in attempt to prevent players from falling through terrain

  • Fixed Obsidian Plate Armor not appearing black (no really, seriously, for real this time)

  • Added Mantles to fireplaces in houses that have built in fireplaces

  • Added new glass component recipe to merchants to support recipe for Glass Roof Rowhouse

  • Added recipe for Glass Roof Rowhouse (carpentry)

  • Fixed bug where music from German Automaton was playing scene wide versus being a local source

  • Fixed stuck spot underneath 4 story Yule Tree.

  • The Epitaph: More fixes to help the spiders move around

  • Adjusted some LODs on the small fountains

  • Cocoon of Night now takes a reasonable amount of time to cast.

  • Fixed stuck spot in solace bridge

  • Added ankh to Elad's Lighthouse scene on the island with the Lighthouse

  • Fixed bricked-up windows on the outside of Small Old Keep Village Home

  • Fixed few items missing Tanning crafting tags (mainly related to trophy heads)

  • Fixed Practice dummy recipe: added unique name for bags to prevent crafting confusion

  • Fixed collision on 4-poster bed so that decorations will not float above the top of it.

  • Fixed merchant selling duplicate recipes of Fancy Merchant Gloves

  • Fixed bug with stairs and decorations in Gothic Mansion

  • Fixed journal entries not writing when the lich of Ravensmoor is slain.

  • PRT Forest 01 and PRT Island 01: No boats in these PRTs should have overlapping boats anymore (such as Port Titan).

  • Fixed non-functional secret door in Baron Frigate city home.

  • Fixed windows not having collision in Ornate Glass Roof Rowhouse

  • Shores of Malice: Added basic loot package to the corpses at (-23.9, 13.1, -99.7).

  • Fixed gap between door and door frame in 4 story Viking rowhouse.

  • Polished animations for /firedancespin emote.

  • Turned off mesh compression to resolve flashbulb effect on burnt elven hill house

  • Fixed bad stretching female braids hair style

  • Etceter: Added a compass discovery for the town crier at  (108.8, 20.7, -54.0).

  • Added collision to yule tree skirt to prevent yule boxes from crashing.

  • Fixed white boxes in stone & timber 5 story village basement.

  • Polished water in Wishing Well

  • Graff Island: Added collision to carts and tracks in factory and docks area

  • Ardoris: Added discovery for Town Crier.

  • Fixed green board crashing through floor in Elven Town Treehouse

  • Owl's Rest: Fixed issue that might have prevented access to this POT

  • Attempted fix for transparent beams in Ornate Greenhouse Rowhouse

  • Fixed naming issues with the Venison butchery recipes

  • Midras: Fixed issues involving stuck spots, no collision on assets, water, and invisible walls in various areas. Adjusted collision for the giant tree in the center

  • Fixed Charlotte's arm popping out of socket when celebrating

  • Graff Gem Mines Entrance: Fixed some issues with Kobolds pathing that might have caused them to not be responsive

  • Compressing and uploading the most recent unity log for crashes.  The patcher now specifies a logfile location, which it backs up every time the Launch button is pressed.  The client checks for a crash and if one is found it compresses and uploads the backed up log file.

  • Fixed issue that was preventing summoning the Gustball on the new Gustball field

  • Graff Gem Mines: Kobolds seemed to aggro as expected, however found that satyr spawners in room could spit out 2 fauns, which would just maintain distance from player and not fight without a leader - fixed this by swapping faun spawn chance for ranged satyr. Also found that patrolling earth elementals could aggro, and while taking circuitous route to reach player, lose aggro and go back to patrol. Fixed this by adding additional places for them to access water to reach player.

  • Set terrain thickness to 3 in Eastreach Gap in an attempt to fix instances of falling through the ground


Known Issues

  • Some items on Public Vendors (like Ardoris) have disappeared. They will return in a future patch.

  • Combat Sound Effects are not playing properly and are not properly linked to volume controls

  • Items listed in the Release notes are not all yet listed in the Add On Store

  • Hair is not properly working with lighting, fog, etc.

  • Lot Deeds cannot be purchased in Offline Mode

  • Rewards are not yet being delivered in Offline Mode

  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud

  • Fire Arrow icon not visible in tutorial

  • Using the Mirror on Isle of Storms can crash sometimes

  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues

  • Some UI text is not wrapping correctly

  • Rain and Snow is coming through the roof of some buildings

  • The new Targeting system still has various issues that need fixing

  • Pathfinding is breaking in some houses and basements

  • Local chat is failing in some situations

  • Many SFX are not properly tied to the sound volume controls.

  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies

  • Death and Resurrection do not work properly in the team arena

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • If your video drivers are out of date characters will appear as if they are covered in triangles.

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.

  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.

  • Skin tone will sometimes not match properly on different parts of the body

  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

[ 2016-11-18 18:00:39 CET ] [ Original post ]