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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Vagante 

 

Developer

 Nuke Nine 

 

Publisher

 Nuke Nine 

 

Tags

 Action 

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Co-op 

Release

 2018-02-21 

 

Steam

 14,99€ 10,99£ 14,99$ / 0 % 

 

News

 83 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 79 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/323220 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 376  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 541 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Linux Depot [92.75 M] 


DLC

 Vagante Soundtrack 




LINUX STREAMERS (1)
theboymurky




Build 58

Development Overview

In terms of level content, Vagante is nearly complete. From the very beginning of development, we planned four main acts of content, as well as four unique branches. With each of these areas now in the game, all that remains is the final end-game content. We hope the ending will reveal a little more of the world’s lore as well as wrap up our game in an appropriate manner.

After we finish the last area and game ending, we still need to go back and do a lot of balancing and polishing. We also need to flesh out the level generation rooms and add additional content such as items and backgrounds. Suffice to say there’s a lot of work to do, but I’m personally excited by how close we are to a version 1.0.

More details about this new update and patch notes below.

Item Generation
In a single Vagante run some players collect nearly 100 items. Even if a player throws away an old piece of equipment, they have a good chance to find a similar one later on in the run. We want items to feel unique, such that players get attached to the rare items they have. To that end, we’ve added a new classification of item rarity now, artifacts.

Artifacts spawn with a unique item attribute which can only ever be found once per a run. While items from boss chests are much more likely to be an artifact, they can rarely be found in normal chests too.



Some existing unique items have been marked as artifacts as well, such that you’ll never find more than one of these items in a run (Ring of Seltioc, Ring of Zygox, and the Grappling Hook are examples).

Patch Notes
New/Balance

  • Added new type of item rarity to item generation, Unique
  • Added a couple of new unique item attributes
  • Added a short windup-time before BossGolem throws a boulder
  • Jumping up and hitting the bottom of a boulder that’s resting will now push it away slightly 
  • Re-enabled per-packet compression (reduces bandwidth used by online games by ~10%)
  • Added support for unicode chat and player names in online games.
    • Before now, unicode characters from other languages did not show up properly
  • Added new sound effects for enemies in The Catacombs
  • Added engine support for other languages

Bugfixes
  • Fixed hitbox of BossGolem not quite matching the animation when it jumped
  • Fixed hitbox of Necromancer bone summons’ attacks
  • Fixed bug where players could throw bombs into themselves when aiming downwards
  • Fixed bug where thrown items did not stack properly when picked up again
  • Fixed the arms of BossTowerSerpent not drawing correctly
  • OMP: Fixed a crash in Cultist’s blue-fire spell targeting
  • OMP: Fixed a crash in BossWorm’s behavior
  • OMP: Fixed a crash that could occur when using the Shackled shrine
  • OMP: Fixed reconnection to the game not properly reloading affinities, resistances, bonus stats, and armor


[ 2017-07-04 00:27:06 CET ] [ Original post ]