The Bullet Hopper
Herweins Developer
Herweins Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Discord:
https://discord.gg/MZxhuR8RgTThe Bullet Hopper is a time based exploration game with roguelite element and a gun-wielding rabbit. Navigate through the entire game under a time limit to evade the clutches of death! You will have access to guns that propel you forward and upward with their bullets.
Key Features
- Central Hub: Discover a hub area comprising of a gun emporium, an information center, a palette store, the World Stack, and the pivotal Door that initiates each run.
- World Stack: Accumulate completed levels in the World stack, affording you the opportunity to rehearse and enhance your performance on each one, gradually becoming swifter and more skilled.
- Diverse Arsenal: Harness three distinct guns to unleash your movement creativity:
- Impact: Its bullets launches forwards upon contact, perfect for swift boosts and simple double jumps.
- Homing: Bullets from this gun track and trail the player upon striking a solid surface, enabling complex double jumps or boost in more intricate environments and scenarios.
- Bridge: With a higher firing rate and slower bullets, this gun serves as a valuable tool to expertly traverse expansive gaps and execute wall jumps with finesse.
- Leaderboard: Ascend the leaderboard ranks, earn titles based on your standing among competitors.
- Ghost System: Share your best completion times and strategies with friends through the Ghost system, providing a visual representation of your performance.
- Level Editor: Show your imaginative side with a comprehensive level editor, crafting distinctive challenges for yourself and others.
- Enigmatic Secret Levels: Embark on secret levels unlocked under specific conditions, adding an element of mystery and excitement to your escapades.
MINIMAL SETUP- OS: glibc 2.17+. 32/64-bit
- Processor: Intel Core i3 M380Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 200 MB available space
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