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A while back I allowed mobiles to cut across blocked corners diagonally just to make movement easier, but I forgot to adjust the pathfinding. This update should greatly improve pathfinding by simply checking for adjacent diagonal movements when moving non-diagonally. Also, improved magic gemcrack sprites and scripts a bit (3 of 18 finished and implemented in Ch.2). Finally, fixed a couple bugs, including one where weather wouldn't change when "timePass" command was called in scripts for resting, travelling, crafting, etc. Complete list of changes: -GREATLY improved non-diagonal pathfinding with adjacent diagonal checks. -Fixed rare crash bug when certain animals would phase in/out on sunrise/sunset. -Fixed bug where map script wouldn't run during "timePass" command (so there was no weather change on travel or crafting). -Changed "Novice Bio Gemcrack" to "Novice Zoo Gemcrack" (Biomancy now subdivided like Thermomancy). -Updated and finished gemcrack objects and sprites (18 total, 3 working in scripts). -Disabled all hotkeys except scrolling and unpause in editor mode. -Updated encyclopedia and Player's Manual.
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