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Completely changed up the combat system. I still have to playtest a bunch more. There is now a parry stat for every mobile and weapon, which grants resistance to melee from the the target you are currently engaged in melee with. This is because I wanted to make flanking a more important tactic. I had to completely change the save file structure to cram in new variables, but all saves should be smoothly converted. I also have a ton of weapon stats update automatically when you load your game, which will be removed in the next patch, so save your game now to keep the new weapon stats. Axes are way the fuck more powerful now (because they are twice as slow). Also fixed the fangworm scripts for Patron Stories (they weren't attacking). I'll upload the new version to Patreon tomorrow: https://www.patreon.com/lcsoftware Complete list of changes: -Added new Parry attribute for mobiles and weapons (resistance to melee damage from engaged target). -Save files (*.war) now begin with game version and auto-convert (added new variables, slightly larger). -Modified almost all melee weapon stats, assigned parry resistance, beefed up axe damage. -Fixed fangworm AI script, added combat sounds (currently only used in Patron Stories). -Rearranged character window and HUD to fit Parry attribute. -Updated Builder's Manual and Player's Manual. -Improved tutorial dialogue and signs.
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