Removed all ".PNG" extensions from the save files so they're a little smaller now, and it's making me think I should do something about the bloated Brigand saves eventually. Also added new cliff textures (mostly for caves), made blunt weapons have a chance to knock back targets with enough damage, fixed a few bugs, and updated the weapons section of the Player's Manual. Also your wealth and (to a lesser extent) inventory now contribute very slightly to party level. Complete list of changes: -New cliff color alternatives: cliffB (changed Nightsteam Reef tiles). -Removed ".png" file extension in sprite variables and saved games (making file size smaller). -Wealth and inventory now contribute very slightly to party level (every 1000 wealth increases level by 1). -Raft now positioned farther north on Berindal Beach in Ch.3 to avoid an immediate fight when travelling there. -Fixed strange party import bug where final inventory slot of final party member had a blank item. -Blunt weapons now have a chance of knocking target back (higher chance with more damage). -Script boolean "if_damage" can now be used in weapon use and mobile attack scripts. -Updated all demos, encyclopedia, Player's Manual (weapons section). -Lots of Ch.4 progress.
[ 2024-10-31 22:38:05 CET ] [ Original post ]
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The Viridi Republic fell quickly and unexpectedly with the mysterious death of the First Man. The great houses spiraled into an orgy of violence, Salvio "the Scorcher" Tevani burning all the crops and dwellings he passed during his exodus from the city of Jadenbury. House Mesali managed to subdue the other noble families and entered into a trembling alliance behind the capital’s walls.
Other warlords have emerged from the smoldering ruins of the republic, and others still wait like vultures on the borderlands: the Bearded Bandits of the Lorntops, the all-female Third Moon Pirates that smuggle the addictive drug known as moonlight across the Southern Sea, the porcine krugen tribes of the Dead Steppes, the quick reptilian troglodytes of the arid eastern badlands, and the expansive slave-trading Izar Empire that spans two continents.
The town of Lockdell is perched atop the cliffs of southwestern Orinia, patiently overlooking the waves. It is here that Salvio the Scorcher is raising a militia to retake Jadenbury from Andresi Mesali. You just so happen to be one of Salvio’s selfless "volunteers".
Game Features:
-Upgrade 5 skills and unlock dozens of combat, social, crafting, and magic abilities.
-Control up to 5 main characters, each with unique personalities, beliefs, skills, and loyalties.
-Summon an additional 20 henchmen for a total of 25 units under your control on the battlefield.
-Each chapter is a small open world with towns, dungeons, side-quests, and multiple endings.
-Total freedom of action: steal from stores, murder friendly characters, double-cross your faction, or not.
-Your party, inventory, and reputations are saved and carried over to the next chapter, leading to unique scenarios and challenges.
-Utilize a fully-functional world editor, so you can modify the story or design your own complete stories (and sell them on itch.io).
LCSoft Website: http://laughingcoyote.net/
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