




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Lots of new objects and sprites, new scripts commands, weapon tweaks, and bug fixes.
Complete list of changes:
-Updated all chapters with new objects and wheat tiles.
-New objects: pallet, crane, craneTop, waterWheel2, waterWheel3, gearBig, gearBig2, holeMassive.
-New script command: "findObj" to find map and position of all objects in story of given name.
-New script boolean: "if_objCountForces" to test for number of mobiles of given faction name.
-New trog character: Cliffdancer (ambassador outside Jawala's Tower in Ch.4).
-Fixed cliff section on Drumwave Peak that wasn't blocking movement in Ch.3.
-Fixed crossbow hit script so Woodcraft now gives bonus damage (like bows).
-Trog and ratfolk AI scripts no longer conceal or burrow while in combat.
-Confused and Unconscious status effects now cancel evasion and parry.
-Confused status now causes mobiles to change direction constantly.
-Improved some dialogue, books, and signs in all chapters.
-Bone Dagger must now recharge with blood to leech health.
-New magic sword: Parched Throat (also leeches, for Ch.4).
-New sprite for leech animation effect.
-Lots of Ch.4 progress.
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