




🌟 Special thanks to our amazing supporters:
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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Added some really primitive fog of war in the form of black squares that hide certain parts of dungeon maps, hopefully making exploration more exciting and sexy. Also fixed a few bugs. Keep getting sidetracked adding features, but hopefully I'll have the new Patron story finished by Monday. Complete list of changes: -Added unexplored blackness objects to dungeons in all chapters. -New command: "phaseAllName" to phase in/out all objects of given name. -New parameter option for "objDrawPri" ("top") to draw object over everything else. -New parameter option for "objEditMode" command to make object invisible in editor mode. -New objects: unexplored (black rectangles that disappear when entered, like fog of war). -Fixed bug with running collision script on passable objects with large dimensions. -Altered draw depth numbers a bit to accommodate for "top" draw priority objects. -Crafting boom bombs and cannon balls now requires 3 bottles of boomdust each. -Party collision checks now happen every time new game or map is loaded. -Improved AI kicking player out of forbidden maps in Ch.2, fixed glitch. -Possibly improved framerate slightly by streamlining tooltip function. -Fixed Sira Beroni's faction in Ch.2.
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