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Tweaked a few script commands for the major battle AI, including allowing baddies to operate catapults (enemy cannons would be too overpowered and frustrating). Mostly just banging out Chapter 5 maps and scripts. I'll upload the lastest Ch.5 Demo to Patreon soon: https://www.patreon.com/c/lcsoftware This will probably be the last demo. I am on the road, and next week is the mod contest deadline for Brigand: Nukular Winter. I'm still hoping Warlord Chapter 5 will be finished before I catch a flight on June 8th. Complete list of changes: -Fixed bug where "pickParty" command wasn't working with full party. -Fixed bug with attack ground command (auto-targeting nearby hostiles). -Fixed bug where unexplored blackness wouldn't disappear immediately on map change. -Added two more secret gemcracks to Ch.2 for players that want to use magic early. -Lots of new sprites for broken town objects for Ch.5, as well as dry fountains. -Tweaked Foreign District map in Ch.2 a bit so pathfinding is less annoying. -Updated Items section in Player's Manual (potions and bombs). -Lots of progress on Ch.5 maps and scripts.
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