




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
You can now set mobile species to "hidden" to make invisible missile sources that cannot be targeted (arrows from windows or from off-screen, etc.). Also, finished 3 new powerful Cryomancy spells: Arctic Winds, Ice Lance, and Hailstorm. Added some more high-level gemcracks to Chapters 3 and 4 (the things you need to cast spells). Fixed a bug where some object properties weren't getting reset when deleted. Plus a few more minor tweaks. Still on track to finish Chapter 5 by June 8th. Complete list of changes: -Setting species to "hidden" now makes mobile non-targetable. -New hidden missile sources for unseen hidden archers from windows, battlements, etc. -New script command for modders to disable manual saving (for custom save systems). -New optional parameter for "if_objNearMob" Boolean to skip LOS check. -New missile sprite for powerful Ice Lance spell (master Cryomancy). -Finished Cryomancy spells: Arctic Winds, Ice Lance, Hail Storm. -Fixed object deletion omitting a couple of variables. -Catapults now have 200 max health (up from 100). -Added more high-level gemcracks to Chapter 4. -Lots of progress on Ch.5 maps and scripts. -New end-game slides for use in Ch.5. -Updated Builder's Manual.
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