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Probably the last patch before Chapter 5 releases. Tons of little tweaks. Attacking unconscious characters now only has a 50% chance of waking them up (instead of 100%), making sleeping gas more useful. Also, the Self-Attuned status effect now prevents other mental statuses like confusion, but you can still get knocked unconscious from a physical blow to the head. Summoning plants like mantraps and shamblers with Phytomancy can now only be done outdoors on grass or dirt tiles. The Linguistics ability now extends the time limit in the persuasion minigame. Setting mobile's accuracy to 100 now bypasses evasion. Finally, added more lockpicks to the early chapters. The final boss of Chapter 5 is looking disgusting (in a good way). Complete list of changes: -Setting "objMobAim" to 100 now cancels target's evasion. -Self-Attunement status now grants immunity to most mental effects. -Knock-backs are now ignored in scripts if target has sufficient Physique skill. -Attacking unconscious characters now only has a 50% chance of waking them (not 100%). -Summoning Mantraps and Shamblers with Phytomancy is now limited to dirt or grass tiles, outdoors only. -Linguistics and Bluffing abilities now both extend time limit for persuasion minigame. -Finished sprites and scripts for multiple stages of the final boss. -New sprites for the destroyed Noble District fence in Ch.5. -Added some more lockpicks to earlier chapters. -Lots of progress on Ch.5 maps and scripts. -Updated all manuals.
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