Explore a handcrafted tower, seek out its secrets and find new spells to conquer your enemies.
Wisdom Tower aims to be a retro metroidvania, focused on exploration and puzzle solving. A heavy inspiration for the game is
Doriath for the Commodore 64, and a misc of other games I love.
My major design goals are
- Encourage drawing a map with traditional methods, but also make it easy to keep track of where things are mentally.
- Ensure that combat stays less skill focused, instead each encounter should provide a mini puzzle.
- Non linearity by opening up most of the map early on, letting the players choose their own path.