Name | Fractal Space | ||
Developer | Haze Games | ||
Publisher | Haze Games | ||
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Steam | € £ $ / % | ||
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Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Need more reviews to generate a review score | ||
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Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
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Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 |
This development update is mostly about telling you what we are working on; it's something that cannot be seen or explained easily, but will be felt as you play the game. However, below are some new screenshots of improvements and levels for the PC version, and a few new features announcement! Zero-Gravity Another nice PC-exclusive feature we are working on is Zero-Gravity rooms with their associated puzzles! This requires a lot of re-work of the controls and physics handling for movement, jump, jetpack and objects. Handling player collisions has been painful. This is also one of the reasons why we chose to rework the movement system; it makes it easier to support this features. It's starting to work pretty well, and we hope you'll enjoy it on the PC Pre-Alpha Press Build! Visual & Sound Enhancements We have reworked most 3D assets to look better, be more visible, and show more instant feedback to the player. For example, cubes, switches, cameras, ammo packs and health packs are more visible in dark areas, and their current state is more understandable using more visible color changes: Pocket Edition: 100 000 Downloads We are super happy to say that we have finally reached over 100 000 Downloads of the Pocket Edition on Android! This is great news for us, because we wanted to achieve that. Considering we have zero budget in advertising and marketing, we are very moved and very happy to have reached this number only by having people play the game and talk about it to their friends. We would like to say "Thank You" to everyone, every single 100 000 of you who have downloaded and played the game. We are extremely grateful to each of you who have taken the time to rate and / or comment our big project that we love :) Next Steps We will release a new Development Update when the Pre-Alpha PC Press Build is ready. Once we have reached this point, we'll then move back to the Pocket Edition to update it with bug fixes, the new systems discussed here and enhancements. Once this Pocket Edition update is rolling out, we'll return to working the PC version, completing the rework of Chapter 3, 4 and 5 and fixing the bugs the Press players and beta-testers will have discovered ;) Thank you all, see you next month and Happy Gaming! Charles from Haze Games |