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WORM OF STEEL is a short horror game that blends claustrophobic exploration with tense first-person shooter encounters.
Drilling Exploration – Inside your colossal drilling machine known as WORM (Wall-Penetrating Operations & Resource Miner), you navigate the depths of Titan. The cockpit is filled with analog controls, flickering gauges, and mechanical levers, forcing you to rely on instruments rather than sight to traverse the underground void. Managing your machine’s stability, speed, and systems is crucial for survival.
Field Research – Upon reaching designated exploration points, you must conduct scientific research before proceeding. Take photographs, record audio logs, and measure environmental factors such as radiation, pressure, and temperature. What starts as routine data collection soon takes a disturbing turn.
On-Foot Survival – When your machine can go no further, you must step outside into the cold, oppressive tunnels. Armed with a weapon and limited resources, you explore abandoned underground facilities, uncovering unsettling remnants of past operations — and defending yourself against whatever still lurks in the darkness.
Expect tension, isolation, and the constant pressure of the unknown as you delve deeper into Titan’s depths.
In an alternate-history 1960s, Earth’s corporations have begun exploiting the frozen depths of Titan. You arrive at a remote drilling outpost, hired to carve tunnels deep beneath the surface. From the moment you step off the transport, something feels off — the workers look exhausted, tense, and avoid your gaze. Some even seem to pity you. But orders are orders, and you get to work.
At first, everything seems routine. You operate your drilling machine, burrowing into Titan’s depths, completing mission after mission. But with each descent, the unease grows. Strange malfunctions, distorted radio transmissions, and fleeting shadows in the tunnels chip away at your sense of reality. Then, one day, after an accident damages your machine, you’re forced to stop at an abandoned facility to refuel.
That’s when you realize — you’re not alone down here. And you never were.
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