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Enter a dungeon where only some will make it out. Work together to fight enemies and solve puzzles, but when the exit appears, it’s every player for themselves. Bring whatever equipment you want to increase you chances but if you die, you lose everything.
Each run lasts 10–15 minutes, delivering a full RPG experience in a short session. No grinding, no waiting—just action, strategy, and high-stakes decisions.
Dungeons are procedurally generated with randomized rooms, enemies, and obstacles. No two runs are the same. Adapt, take risks, and learn from failure—because death is permanent.
Inventory space is limited. Choose what to bring in and what to take out. Weapons, potions, keys, or treasure—you can’t carry everything. Make every item count.
Choose from multiple classes, each with unique abilities. Some excel in combat, others in support or utility. Your class determines how you survive—and how you compete.
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