



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
A Day’s Work is a roguelike harvesting and crafting game where every run is a race to gather resources, earn coins, and hold off a rabbit infestation that threatens to end your workday, permanently.
Chop wood, mine ore, fish rivers, harvest crops, and explore a procedurally generated world filled with secrets and side hustles. Complete contracts, open treasure chests, and strategically craft upgrades that radically shift your playstyle. The longer you work, the more you can earn, but don’t forget to feed the rabbits. Run out of carrots, and they’ll multiply... fast.
You’ve got one job: work hard, earn big, and survive the shift.
🐰 Key Features:
🌍 Procedurally Generated Maps – Each workday brings a new world, with shifting resources, rare loot, and secrets to discover.
🥕 The Carrot Countdown – Keep your rabbit population under control or risk a fluffy uprising that ends your run.
🛠️ Strategic Upgrades – Craft powerful tools and abilities that reshape your run—from faster harvesting to new ways to earn coins.
💰 Coin-Driven Goals – Harvest wood, fish, stone, metal, grain and crops to earn coins and push your high score.
📜 Contracts & Side Hustles – Take on optional objectives for bonus payouts and perks.
🗺️ Secrets and Exploration – Hidden paths, mysterious chests, and high-value surprises await the curious.
🔁 Roguelike Replayability – No two days are the same. Experiment with builds, routes, and strategies to out-earn your last run.
It’s just a day’s work... until the rabbits take over.
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