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BANK! - A Block Pushing Puzzle Game
The goal of Bank is to collect all the money bags in each level. Only then does the key activate. Then you can collect the key and complete the level.
If money has a number on it then it contains a bomb, and getting the money will give you as many bombs.
Some bombs will be already placed in the level, and some bombs can be collected by picking up money. All bombs can be pushed. If you collect a bomb from money then you can drop it with the configured-Y button. If you drop a bomb then it is lit and will detonate in a few short seconds. A bomb will have a number on it. The number says how many tiles in each cardinal direction that the bomb will blast. If you are standing on one of these blast squares then you'll die. If another bomb is on a blast square then it will get lit.
From there you will be able to resume your gameplay, reset the game, adjust the volume, configure your input keys, etc.
Notice that the subsequent gameplay descriptions will refer to keys such as “A”, “B”, “X”, “Y” – these refer to controller-labeled key names and not keyboard keys. Included is a screenshot of the default key bindings but feel free to adjust the keys as you see fit.
There is a built-in editor, but it is not an editor for only this game – instead it is an editor for the fantasy-console designed to run this game. From this you can fully edit any aspect of the game –levels, sprites, sounds, code, etc.
This game is a debut of my fantasy console, NuMo9. The design goal of this console was to code it as much in LuaJIT as possible, LuaJIT being the scripting language behind nginx, Torch7, and many other performance-centric scripted applications. The hardware level I decided to target was the 90s / SNES era.
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