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Name | Death Road to Canada | |
Developer | Rocketcat Games | |
Publisher | Rocketcat Games | | |
Tags | Action Singleplayer | | |
Release | 2016-07-21 | |
Steam | 4,49€ 3,29£ 4,49$ / 70 % |
News | 221 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  68  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/252610  |
How long to Beat |
Main Story |  8 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 1913 |
Average playtime (last 2 weeks) | 218 |
Median playtime (forever) | 2799 |
Median playtime (last 2 weeks) | 302 |
Public Linux depots | Death Road to Canada - Linux [50.52 M]
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LINUX STREAMERS (7)
GamingOnLinuxgogcomozonedtwhexdsl
arrowgentlogicianlinuxgamecastgrumplestiltzkiin
Death Road to Canada New Update Beta Testing! |
Death Road to Canada updates will be starting up again. We're going to be rolling out some changes a bit at a time, and would like your help testing and giving feedback.
Another testing branch build with more changes will be coming on Tuesday. A testing branch was also put up yesterday, so this will include the notes for that one, also.
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
CHANGES
- The PRONOUN BUG in the endings finally fixed, maybe
- New pop-up character selector for multiplayer mode, to handle players taking over follower AI. Could use feedback so we can refine it
- Extra hat support added. What this means is currently a MYSTERY
- Long hair options for characters now draws over the back properly, instead of getting hidden
- New button in New Game Start to randomly pick custom characters for the leader and buddy
- Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
- New randomization options for randomizing specific character parts, instead of the whole character
- Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
- Some small tweaks to character customization graphics.
- New weapon added, but not accessible yet, with a new secret effect
- Fix for yesterday's build where the status smiley changes weren't showing up properly
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[ 2020-08-08 03:07:50 CET ] [ Original post ] |