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Name

 Death Road to Canada 

 

Developer

 Rocketcat Games 

 

Publisher

 Rocketcat Games 

 

Tags

 Action 

 

Singleplayer 

Release

 2016-07-21 

 

Steam

 4,49€ 3,29£ 4,49$ / 70 % 

 

News

 221 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 68 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/252610 

 

How long to Beat

Main Story

 8 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1913  

Average playtime (last 2 weeks)

 218 

Median playtime (forever)

 2799 

Median playtime (last 2 weeks)

 302 

Public Linux depots

 Death Road to Canada - Linux [50.52 M] 




LINUX STREAMERS (7)
GamingOnLinuxgogcomozonedtwhexdsl
arrowgentlogicianlinuxgamecastgrumplestiltzkiin




Death Road to Canada New Update Beta Testing!

Death Road to Canada updates will be starting up again. We're going to be rolling out some changes a bit at a time, and would like your help testing and giving feedback.

Another testing branch build with more changes will be coming on Tuesday. A testing branch was also put up yesterday, so this will include the notes for that one, also.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

  • The PRONOUN BUG in the endings finally fixed, maybe
  • New pop-up character selector for multiplayer mode, to handle players taking over follower AI. Could use feedback so we can refine it
  • Extra hat support added. What this means is currently a MYSTERY
  • Long hair options for characters now draws over the back properly, instead of getting hidden
  • New button in New Game Start to randomly pick custom characters for the leader and buddy
  • Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
  • New randomization options for randomizing specific character parts, instead of the whole character

  • Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
  • Some small tweaks to character customization graphics.
  • New weapon added, but not accessible yet, with a new secret effect

  • Fix for yesterday's build where the status smiley changes weren't showing up properly


[ 2020-08-08 03:07:50 CET ] [ Original post ]