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Hypno Halo is a minimalist score attack game.
There’s only one shape that’s perfect, eternal, and completely unbothered: the halo.
A flawless loop. A symbol of infinite elegance. A shape so smooth it makes other polygons feel like stop signs.
Atmospheric halos form when sunlight or moonlight hits ice crystals high above Earth.
In art and mythology, halos have long represented divinity, energy, and transcendence.
The word halo comes from Greek halōs, meaning “sun disk".
Transcend the Mind. Or Don’t. We’re not your life coach.
“I blacked out for 36 hours and woke up a god.” -Definitely not a paid actor
Welcome to Hypno Halo, the metaphysical meta-physicality where the boundaries of perception are just suggestions, and the fourth wall is on paid vacation. This is not a game. This is an experiential paradox, smeared lovingly across your screen like a digital fever dream in surround sound.
Let’s be honest, Steam wants us to spoon-feed you buzzwords like “roguelike progression,” “dynamic soundtrack,” and “boss battles that redefine your relationship with your keyboard.”
But no. We will not.
We refuse to be bound by genre prison or button-shaped expectations.
What we can say is this:
You will question reality.
You will meet The Grandmother of Time.
You will befriend (or betray) a sentient donut named Terrence.
You may accidentally join a cult.
The cult might be your own reflection.
Every choice matters. Except when it doesn't.
Progression is non-linear, hyper-circular, and possibly gluten-free.
Playtime is estimated between 12 minutes and 6 lifetimes, depending on inner chakra alignment and local timezone.
But are not limited to (and possibly entirely imaginary):
Triple-Inverted Quantum Loop Mechanics™
Emotionally unstable AI companions
Hat-based moral decisions
Spiritual stock trading
A soundtrack that self-composes based on your browser history (allegedly)
YES.
Singleplayer
Multiplanar
Conspiritual
Interpretive
Side effects may include time dilation, spontaneous existential breakthroughs, and thinking the color purple owes you money. BUT SERIOUSLY PLAYERS WITH PHOTOSENSITIVITY AND THOSE SUSCEPTIBLE TO MOTION SICKNESS SHOULD STAY AWAY!
Yes, this is a game. Yes, it runs. No, we will not include a paragraph on "typical combat loops." If you must know, the combat loop is emotionally driven and legally inadvisable.
Damiano Baldoni
Rik4k
Zane Little
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