

About the Fantasy Console
Mnemonimov (pronounced as ne-mo-ni-move) is a programming sandbox that recreates the experience of developing games for early consoles. Instead of writing high-level code and rendering colorful graphics, you'll be working with low-level concepts, writing instructions in assembly and rendering to a monochrome screen.

Specs and Features
32-bit register-based virtual machine with a bespoke assembly language.
Mixed-ISA design with RISC-style explicit memory access and a rich instruction set for development convenience, including floating-point operations.
Support for labels, constants, and data directives.
Integrated code editor with syntax highlighting and detailed error reporting.
Debugger with step-by-step execution, breakpoints, and the ability to inspect registers and memory.
Built-in command-line interface for managing projects and configuring settings.
4-bit monochrome display with 320×240 resolution at 60 Hz.
System calls for polling user input, drawing to the screen, printing to the terminal, and more.

Important Notes
Mnemonimov is not a learning tool. It will not teach you programming logic, assembly, or game development. There are no tutorials, levels, guides, or hints. Note that the included documentation is strictly technical, describing the assembly language and the virtual machine behavior, not how to learn programming.
Mnemonimov is focused entirely on programming and debugging. It does not include (and will never include) a sprite editor, sound editor, map editor, or any kind of asset creation tool.
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