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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Project Zomboid 

 

Developer

 The Indie Stone 

 

Publisher

 The Indie Stone 

 

Tags

 

RPG 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2013-11-08 

 

Steam

 16,79€ 15,49£ 19,99$ / 0 % 

 

News

 196 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 27277 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/108600 

 

How long to Beat

Main Story

 22 Hours 

 

Main Story + Extras

 315 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 723  

Average playtime (last 2 weeks)

 114 

Median playtime (forever)

 404 

Median playtime (last 2 weeks)

 190 

Public Linux depots

 Project Zomboid Linux Depot [1.41 G] 




LINUX STREAMERS (28)
aiur_booboyarrowgentlogicianmyrakelvyrmmustd_
sittingduck01jenshaeCXLDVSNXRTHSpooky_Zalost
Nomadic_Engisudo_su_Aianvidalnxsnowchickenlord
paxotiocopygirllucidmdvvbudh
john_wentricardo_strykiimitationorangegerold_violence_blemson
carstenrebornsania_skliarpantherfarberdraika_
searo_sancrusader290diogenesofmiamiispelthisrong




Build 38 Changelog

[New]

  • New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
  • Added an easy way for modders to add columns to their scrolling lists.
  • [MP] Added an UI for admin to manage player's inventory.
  • [MP] When a server save will occur all client will be unable to perform anything (paused, server option).
  • [MP] Got rid of TransactionID while it's bugged & it made server saving longer.
  • [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
  • First Aid kits now spawn with sterilized bandages, rather than regular bandages.
  • Can now sterilize cloth bandages in a boiling pot of water.
  • Mattress can now be made using a suture needle as well as a regular needle.  
  • You can now add spices as first item in pasta/rice (eg. marinara).
  • Can use CTRL + A to select all items in a container.
  • Command console in Debug now autosuggests functions and shows return types.
  • Command console version now accurately reflects the current version of the game.
  • Items used for fuel in campfires can now be used for fuel in BBQs.
  • Sheet of paper can now be written on.
  • Updated credits.
  • Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.
  • You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2)
    • If you're carrying a corpse, you can bury it in an empty grave.
  • Added new sub menu in carpentry "Misc".
    • In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig.
  • Changes in clothing:
    • Clothing can now become dirty over extended periods, dependant on your activities.
    • Fighting zombies will make your clothing bloody.
    • If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
    • Clothing now also has durability, every time you get hit you'll lose a little.
    • Some clothing is more resistant than others.
  • Added new sandbox options:
    • Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
    • Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)
    • Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
    • Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
    • Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
    • Free Trait Points: Adds free points during character creation.
    • Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.
    • Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
    • Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight
    • Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time.
    • Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
    • Time Before Corpse Removal: Number of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).
    • Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions
    • Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
    • Added random selection on zombie's: Strength, Toughness and Cognition.
    • Fire spread (previously No Fire spread on server): allow or not spreading fire.
  • TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received.
  • [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.

  • Changed how custom maps are loaded:
    • After selecting your mod, you now arrive on the "select spawn location" screen and no more "select map" screen to avoid confusion.
    • Every map mods enabled is now loaded, including their spawnpoints.
    • It means you don't need to code your own multiple maps mod to load more than one.
    • Added a mod order UI, use it if you have conflicts (copy a cell over existing one) in your modded map!
  • Changes on world view:
    • Building levels above the player are ONLY hidden for the "current building".
    • "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
    • To peek through a window stand adjacent and face it.
    • Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
    • Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually blocking the view of your character.


[Balance]
  • Increase player's constructions hit points.
  • Removed starting year sandbox option.
  • Increased a tad the nutrition values of fishes & berries.
  • Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.

 
[Bug Fix]
  • Fixed zombie memory "none" sandbox option not working.
  • Fixed a bug with season making moon not afecting ambient lights at night.
  • Fixed water pouring bug.
  • Fixed lampost still active when electricity was down.
  • Fixed being able to build thing inside player's safehouse.
  • Fixed being able to climb through windows into a player's safehouse.
  • Fixed bodies corpses zone sometimes overlapping.
  • Fixed bodies corpse zone not being properly synced in multiplayer.
  • Fixed bugs on the new riverside map.
  • Fixed lot of UI non-working with a gamepad.
  • Large amount of smaller items will now correctly fill up container space available.
  • Book Reading is now interrupted when player aims a weapon.
  • Fixed Characters losing fraction of xp on save.
  • Added missing "spawn point" options in the server settings GUI.
  • Added missing world filler.
  • Fixed possible bug with alarm being reset.
  • Fixed Rare bug with the craftingUI.
  • Fixed Mod order button being missplaced.
  • Fixed Bug with the getLightFoodMod() calculation.
  • Fixed Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
  • Fixed Crafting issue with Hot Cuppa.

 
[Optimization]
  • Optimized Garbage Collection
  • Added WorldReuserThread
  • LightingJNI optimized
  • Fixed surge in memory usage of 2-300 MB that can stall the game
  • Optimized map loading
  • Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]


[ 2017-09-22 09:42:43 CET ] [ Original post ]