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Name | Project Zomboid | |
Developer | The Indie Stone | |
Publisher | The Indie Stone | | |
Tags | RPG Simulation Singleplayer Multiplayer Co-op Early Access | | |
Release | 2013-11-08 | |
Steam | 16,79€ 15,49£ 19,99$ / 0 % |
News | 196 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  27277  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/108600  |
How long to Beat |
Main Story |  22 Hours  |
Main Story + Extras |  315 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 723 |
Average playtime (last 2 weeks) | 114 |
Median playtime (forever) | 404 |
Median playtime (last 2 weeks) | 190 |
Public Linux depots | Project Zomboid Linux Depot [1.41 G]
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LINUX STREAMERS (28)
aiur_booboyarrowgentlogicianmyrakelvyrmmustd_
sittingduck01jenshaeCXLDVSNXRTHSpooky_Zalost
Nomadic_Engisudo_su_Aianvidalnxsnowchickenlord
paxotiocopygirllucidmdvvbudh
john_wentricardo_strykiimitationorangegerold_violence_blemson
carstenrebornsania_skliarpantherfarberdraika_
searo_sancrusader290diogenesofmiamiispelthisrong
Build 38 Changelog |
[New] - New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
- Added an easy way for modders to add columns to their scrolling lists.
- [MP] Added an UI for admin to manage player's inventory.
- [MP] When a server save will occur all client will be unable to perform anything (paused, server option).
- [MP] Got rid of TransactionID while it's bugged & it made server saving longer.
- [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
- First Aid kits now spawn with sterilized bandages, rather than regular bandages.
- Can now sterilize cloth bandages in a boiling pot of water.
- Mattress can now be made using a suture needle as well as a regular needle.
- You can now add spices as first item in pasta/rice (eg. marinara).
- Can use CTRL + A to select all items in a container.
- Command console in Debug now autosuggests functions and shows return types.
- Command console version now accurately reflects the current version of the game.
- Items used for fuel in campfires can now be used for fuel in BBQs.
- Sheet of paper can now be written on.
- Updated credits.
- Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.
- You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2)
- If you're carrying a corpse, you can bury it in an empty grave.
- Added new sub menu in carpentry "Misc".
- In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig.
- Changes in clothing:
- Clothing can now become dirty over extended periods, dependant on your activities.
- Fighting zombies will make your clothing bloody.
- If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
- Clothing now also has durability, every time you get hit you'll lose a little.
- Some clothing is more resistant than others.
- Added new sandbox options:
- Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
- Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)
- Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
- Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
- Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
- Free Trait Points: Adds free points during character creation.
- Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.
- Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
- Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight
- Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time.
- Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
- Time Before Corpse Removal: Number of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).
- Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions
- Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
- Added random selection on zombie's: Strength, Toughness and Cognition.
- Fire spread (previously No Fire spread on server): allow or not spreading fire.
- TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received.
- [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
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Changed how custom maps are loaded:
- After selecting your mod, you now arrive on the "select spawn location" screen and no more "select map" screen to avoid confusion.
- Every map mods enabled is now loaded, including their spawnpoints.
- It means you don't need to code your own multiple maps mod to load more than one.
- Added a mod order UI, use it if you have conflicts (copy a cell over existing one) in your modded map!
- Changes on world view:
- Building levels above the player are ONLY hidden for the "current building".
- "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
- To peek through a window stand adjacent and face it.
- Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
- Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually blocking the view of your character.
[Balance]
- Increase player's constructions hit points.
- Removed starting year sandbox option.
- Increased a tad the nutrition values of fishes & berries.
- Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.
[Bug Fix]
- Fixed zombie memory "none" sandbox option not working.
- Fixed a bug with season making moon not afecting ambient lights at night.
- Fixed water pouring bug.
- Fixed lampost still active when electricity was down.
- Fixed being able to build thing inside player's safehouse.
- Fixed being able to climb through windows into a player's safehouse.
- Fixed bodies corpses zone sometimes overlapping.
- Fixed bodies corpse zone not being properly synced in multiplayer.
- Fixed bugs on the new riverside map.
- Fixed lot of UI non-working with a gamepad.
- Large amount of smaller items will now correctly fill up container space available.
- Book Reading is now interrupted when player aims a weapon.
- Fixed Characters losing fraction of xp on save.
- Added missing "spawn point" options in the server settings GUI.
- Added missing world filler.
- Fixed possible bug with alarm being reset.
- Fixed Rare bug with the craftingUI.
- Fixed Mod order button being missplaced.
- Fixed Bug with the getLightFoodMod() calculation.
- Fixed Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
- Fixed Crafting issue with Hot Cuppa.
[Optimization]
- Optimized Garbage Collection
- Added WorldReuserThread
- LightingJNI optimized
- Fixed surge in memory usage of 2-300 MB that can stall the game
- Optimized map loading
- Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]
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[ 2017-09-22 09:42:43 CET ] [ Original post ] |