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Name

 Factorio 

 

Developer

 Wube Software LTD. 

 

Publisher

 Wube Software LTD. 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2020-08-14 

 

Steam

 25€ 21£ 30$ / 0 % 

 

News

 506 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 12058 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/427520 

 

How long to Beat

Main Story

 41 Hours 

 

Main Story + Extras

 89 Hours 

 

Completionist

 147 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 5951  

Average playtime (last 2 weeks)

 837 

Median playtime (forever)

 2583 

Median playtime (last 2 weeks)

 850 

Public Linux depots

 Factorio Linux64 [306.86 M] 


 Factorio Linux32 [300.1 M] 




LINUX STREAMERS (59)
q9c9pposmunklinx123456fexeldigital
cool_bobruihoefni_xSpektrum01kolorafa
patomackcsdirtyflux_braastoscsonytii
hexdslpreludelinuxsirsamsaidrne119
tapocolrivzxcoredarknightstudioquix0r
quelluspfckrutoniumportwine_linuxjouersouslinux
greydmiyutehfreekphysixcatskeptical_penguin
drekideggamits147strackiicherenkov11
cidermcdreadengelchen_dej570ne4dpenguinpropaganda
greyferretgamingiheartproduceThe_Moepautopr3z
Kahoss_Jetto_frbaromyr_vtdenplay195
nickmatthewsaskmartynzerostatemachinesebastastiantv
da_boom232yingsenseinewdeep1rolly2go
aptmoovery_average_guyboldvikingdiddumite
anddeveldaarkblood_officialzykino




Factorio 0.15.17 released

Graphics


  • Inserters in high resolution; normal resolution inserters are unchanged.


Bugfixes

  • Fixed some inconsistencies in programmable speaker gui more
  • Fixed that headless mode wiped out controls section of config file more
  • Fixed that detached roboports (e.g. after blackout) would not reset circuit network readings on number of robots more
  • Fixed that active blueprint/deconstruction-planner selection did not reset when switching between game and map more
  • Fixed AltGr behavior with special characters more
  • Fixed that mining bar would steal mouse focus more
  • Fixed the /evolution command would underflow when showing negative pollution values. more
  • Fixed crash when mod-list failed to save when exiting the game. more
  • Fixed game would not save at all if generating preview picture failed. more
  • Fixed desync related to driving vehicles. more
  • Fixed unnecessary quotes in programmable speaker note translations more
  • Fixed that the bonus GUI wouldn't fit on screen with a large amount of modded content. more
  • Fixed crash when closing public server. more
  • Fixed that filter inserters lost their filter in tightspot campaign. more
  • Fixed empty space would be rendered if glyph was missing in current font. more
  • Fixed that resizing the game window while catching up after joining a multiplayer game would leave the map blank. more
  • Fixed issue and desync when disconnecting one wire color of an entity connected to 2 wire colors. more
  • Fixed a multiplayer crash that would happen when a player left whilst uploading their blueprint library and then rejoined the same server. more
  • Fixed another issue that prevented spawners from spawning. more
  • Fixed game would fail to load if max-texture-size was too low. more


Modding

  • Moved the "mod-settings.json" file so it now resides in the "mods" subfolder allowing it to work with the mod-directory command line option.
  • Added support for virtual-signal migrations.
  • Inserters now require the inserter prototype property "allow_custom_vectors" to be true before they allow setting custom pickup/drop locations.
  • Font paths were moved from locale cfg to locale info.json (see core/en/info.json).
  • Changed default value of hand_length in inserter prototype to 0.75, to make inserter shadow look nicer.


Scripting

  • Fixed crash when teleporting character entities while in vehicles. more
  • Fixed that character.character_maximum_following_robot_count_bonus didn't work. more
  • Fixed that /help for lua commands wouldn't do parameter substitution correctly. more
  • Added LuaEntityPrototype::resource_categories, fluid, and pumping_speed read.
  • Added LuaEntity::previous_recipe read.
  • Added LuaEntityPrototype::stack/allow_custom_vectors read.
  • Changed LuaEntityPrototype::speed to also work for rolling stocks.



You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.


[ 2017-06-01 15:09:59 CET ] [ Original post ]