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Name

 Kingdom Rush Frontiers 

 

Developer

 Ironhide Game Studio 

 

Publisher

 Ironhide Game Studio 

 

Tags

 Strategy 

 

Singleplayer 

Release

 2016-07-25 

 

Steam

 6,99€ 4,89£ 6,99$ / 30 % 

 

News

 75 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 162 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/458710 

 

How long to Beat

Main Story

 8 Hours 

 

Main Story + Extras

 12 Hours 

 

Completionist

 27 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1252  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1354 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Kingdom Rush Frontiers Depot (Linux) [287.19 M] 




LINUX STREAMERS (0)




Rising Tides are upon us! - Update 1.2

This is some deep ship... man!



A new challenge rises!
Leviathan de god of the deep seas has awaken and is laying waste to the coastal villages with an army of sea devils. It might be necessary to hire some of the unsavoury freelance sailors (pirates...) of these coasts.

So get your sea legs ready and prepare to set sail, because it’s time to face the Rising Tides!


This update includes:


  • 3 new stages with naval battles, pirates, parrots and sunken temples included!
  • 6 new enemies from the depths! Face hordes of Greenfin manhunters and the stormcalling Bluegales that command them!
  • Boss fight: Leviathan the god of the deep sea has awoken! Can you stop it?
  • 2 new heroes: Play as Kutsao the monk from a far away land or Karkinos the crabman general seeking revenge!
  • 5 new achievements!
  • Easter eggs, specials and mOAr!
  • Bug fixes and balance issues





Changelog - Kingdom Rush Frontiers | PC/Mac/Linux


## 1.2.4
- troops under Bluegale storm continue to lose hp after storm disappears (fixes #821)

## 1.2.3
- Restore Rising Tides music volume
- Fix broken mp3 for Rising Tides (fixes #796)

## 1.2.2
- Increase Battle_Rising_Tides music volume
- On Storm Atoll, you can't place heroes or reinforcements at the very end of the top exit
- credits (#762)
- heroes and boars do not move while fighting in cliff (fixes #810)
- Karkinos water cannon affects soldiers and heroes (#814)
- Karnikos crashes when Iron Pincer ability is set but Pincer Attack is at level 0 (#814)
- Karkinos Iron Pincer damage increase description (#814)
- hero monk snake style hit delay and leopard style interrupted by nets (fixes #815)
- Stage17 whale sound (#793)
- Stage17 whale sound and visual fixes for grid change and layer orders (#793)
- Sunken Citadel tentacles in first wave and boss enemies first wave (fixes #782)
- Blacksurge continues to cast his tower-disabling spell while he is stunned (#787)
- Blacksurges can walk while invulnerable all the way up the the blue flags (#787)
- Disabled by the blacksurge barracks still spawn soldiers. (#787)
- When a blacksurge hides into shell while standing on the coastline he will have weird blue trail (#787)
- Blacksurge is immune to drill and abduction (#787)
- Middle island on top path on Storm Atoll map has a glitched area (#787)
- Parrot bombers skip attack when target dies while carrying bomb (#797)
- Parrot bombers never stun enemies. (#797)
- not deducting gold in the first shrine upgrade (#783)
- Aiming shrine of Regnos then switching to reinforcement/hero/rain of fire leaves the purple charged orb on top of the trident (#783)
- The Shrine can be silenced by Blacksurges (#783)
- Shrine of Regnos has a bugged note below its upgrade notice (#783)
- Gunboat death animation sometimes does not show properly (fixes #792)
- Gunboat makes live lost noise when it shouldn't (fixes #784)
- waterworld achievement counting enemies in land (fixes #785)
- skeletons raised from enemy gunboat (fixes #789)
- redspine notification message typo (fixes #790)
- barrack/mecha in middle of the sea in Stages 17 and 18 (fixes #801)
- z-order of blacksurge tower mod (fixes #806)
- Stage 17 below flag overlaps powers UI (fixes #795)
- moved tower build preview to Z_OBJECTS (fixes #817)
- Stage 17 iron tower blocks (#807)
- Port Tortuga Iron was allowing mage towers (fixes #798)
- pirate mercenaries tower name missing (fixes #788)
- umbra started crashing in 1.2 due to a return value change in table.random() (fixes #809)
- Enemies in water face always right (fixes #811)
- Nivus textures were missing (fixes #808)

## 1.2.1
- gunboat bullet rotated
- tower_pirate_watchtower parrots should not attack while tower is blocked
- rising tides missing sounds
- bluegale clouds sounds and textures (fixes #779)
- blacksurge tower block attack fix
- Log missing notifications as warnings
- Fix deviltide_shark notification
- enemy_deviltide_shark notification data
- water sparks proper texture (fixes #772)
- health bar sizes for rising tides enemies (fixes #773)
- adds hit rect checking for tower_neptune and bosses (closes #775)
- pirate anchor missing textures

## 1.2.0
- Add whale waves for level17 heroic
- Fix W14 whale spawn order and qtys
- missing hero_crab texture
- stage17 whales path: extended valid region (fixes #77)
- stage08 iron mode max upgrade level (fixes #746)
- missing water idle animations (closes #96)
- power of 2 mouse cursors
- missing ES translations (closes #769)
- Add all Rising Tides levels and enemies


[ 2016-09-30 17:06:47 CET ] [ Original post ]