New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | CHKN | |
Developer | Katapult | |
Publisher | Katapult | | |
Tags | Indie Casual Singleplayer Multiplayer Early Access | | |
Release | 2016-04-01 | |
Steam | 9,74€ 7,14£ 9,74$ / 35 % |
News | 127 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  8  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/420930  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 1065 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 1065 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | CHKN Linux [841.87 M]
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LINUX STREAMERS (0)
New Builder Controls |
Weve added even more control to the creature builder with some new improvements. Well keep this post short so you can get in and try them out! ;)
New Builder Controls:
- New rotation tool! Rotate in all axes, rotate blocks that are already attached, and have more control over your creature builds
- New highlight colors on Life Blocks make it much easier to see what you have selected and where you can place them
- The undo/redo system has been reworked to be more smooth and consistent, so its easier to experiment while building
And thanks to all our CHKNeers for your help reporting and testing so we could get these new bug fixes out!
Bug Fixes:
- Fixed a bug where party creatures would not summon correctly outside of the world area where they were stored
- Fixed item duplication bug caused by clicking Pick up all from containers
- Fixed a big where clicking Edit on the party screen of a creature did nothing
- Torch and Lifeshaper FXs will no longer stay on in your hand even after the item is unequipped
- Poachers no longer change appearance when taking damage
- Multiplayer:
- Client creatures now set the correct LOD on connect (This fixes issues where creatures were missing or in wrong positions!)
- Equipped items now display correctly when a client first connects to a game
- Client creatures now correctly burn stamina when gliding
- Clients no longer have to rediscover their own creatures in multiplayer games
- Fixed a bug that caused certain quest conditions to not progress correctly for clients in multiplayer
If youre not on our Discord yet, come say hi and let us know what youd like to see in CHKN.
- Team CHKN
https://store.steampowered.com/app/420930/
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[ 2019-02-16 20:31:18 CET ] [ Original post ] |