New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Streets of Rogue | |
Developer | Matt Dabrowski | |
Publisher | tinyBuild | | |
Tags | Indie RPG Adventure Singleplayer | | |
Release | 2017-03-10 | |
GameBillet | 3.04 / € | |
Steam | 6,54€ 6,04£ 7,79$ / 61 % |
News | 120 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  290  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/512900  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 1125 |
Average playtime (last 2 weeks) | 76 |
Median playtime (forever) | 896 |
Median playtime (last 2 weeks) | 76 |
Public Linux depots | Streets of Rogue Content Linux [239.42 M]
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DLC | The Making of Streets of Rogue
Streets of Rogue - Character Pack
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LINUX STREAMERS (6)
hexdslhamishtpbSpektrum01serialexperimentsrane
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Alpha 34 - Optimization Complete-ish! |
As you may be aware, I’ve spent the past month or so doing heavy optimization work on Streets of Rogue. Welp, my work is mostly complete for now! As a result of these efforts, the game performs an average of 75% to 100% faster than it did previously! Not bad, eh? There are still some trouble spots that need attention, not to mention the load times could be improved -- but for the time being, I’m very pleased with the results.
This also means that I finally get to start working on content again, so starting this weekend, Level 4 development will be in full swing. Expect to see an early, unfinished version of my work in the next update.
This week’s Fortnight Discussion: “Ideas for a Mobile Version”. No, I’m not planning on creating a mobile version anytime soon. For all I can say at this point, it may never happen! But, I do get asked about Android/iOS a lot, and I’m curious to hear what sort of changes would need to be made for this version to not suck.
Alpha 34
Performance
Graphics
- Fix for possessed characters in multiplayer sometimes having white eyes
UI / Controls
- Fix for being able to press Esc and quit the game on the loading screen when not in online
- multiplayer mode
- Fix for character select interface not being transparent after death in multiplayer games
- Fix for character select screen appearing briefly (barely noticeable) while black “curtains” open at the start of multiplayer games
Environment
- Fix for lakes that appear to be poisoned sometimes not giving proper effects to the player
Items
- Fix for items sometimes going all teleport-y crazy after falling into an incinerator
- Fix for items sometimes going nuts when near the edges of water
- Fix for item sprite appearing at wrong position on Y axis after exiting water
Combat
- Fixed issue where commanding people to attack an object wouldn’t work properly if the player went outside a certain range of the object
Sound
- Fix for no sound playing when Tranquilizer darts and Water Pistol shots hit wall
Gameplay
- Fix for player jumping in and out of water too frequently when landing on the edge of the water body
Artificial Intelligence
- People become hostile toward someone who freezes their friend
- Fix for people sometimes getting stuck at the edge of holes
- People are better at figuring out when to pause for Fire Spewers
Alpha 34b
- Fix for minimap icons not updating properly
- Fix for objects sometimes appearing highlighted after being hit with melee attacks while Freeze Frames are turned on
- Fix for interactable objects sometimes not appearing highlighted after the player stops interacting with them
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[ 2017-09-22 04:18:28 CET ] [ Original post ] |