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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Streets of Rogue 

 

Developer

 Matt Dabrowski 

 

Publisher

 tinyBuild 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

Release

 2017-03-10 

 

GameBillet

 3.04 /

 

 

Steam

 6,54€ 6,04£ 7,79$ / 61 % 

 

News

 120 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 290 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/512900 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1125  

Average playtime (last 2 weeks)

 76 

Median playtime (forever)

 896 

Median playtime (last 2 weeks)

 76 

Public Linux depots

 Streets of Rogue Content Linux [239.42 M] 


DLC

 The Making of Streets of Rogue 


 Streets of Rogue - Character Pack 




LINUX STREAMERS (6)
hexdslhamishtpbSpektrum01serialexperimentsrane
mir_ppckazerll




Alpha 34 - Optimization Complete-ish!

As you may be aware, I’ve spent the past month or so doing heavy optimization work on Streets of Rogue. Welp, my work is mostly complete for now! As a result of these efforts, the game performs an average of 75% to 100% faster than it did previously! Not bad, eh? There are still some trouble spots that need attention, not to mention the load times could be improved -- but for the time being, I’m very pleased with the results.

This also means that I finally get to start working on content again, so starting this weekend, Level 4 development will be in full swing. Expect to see an early, unfinished version of my work in the next update.

This week’s Fortnight Discussion: “Ideas for a Mobile Version”. No, I’m not planning on creating a mobile version anytime soon. For all I can say at this point, it may never happen! But, I do get asked about Android/iOS a lot, and I’m curious to hear what sort of changes would need to be made for this version to not suck.

Alpha 34
Performance


  • Many, many improvements


Graphics

  • Fix for possessed characters in multiplayer sometimes having white eyes


UI / Controls

  • Fix for being able to press Esc and quit the game on the loading screen when not in online
  • multiplayer mode
  • Fix for character select interface not being transparent after death in multiplayer games
  • Fix for character select screen appearing briefly (barely noticeable) while black “curtains” open at the start of multiplayer games


Environment

  • Fix for lakes that appear to be poisoned sometimes not giving proper effects to the player


Items

  • Fix for items sometimes going all teleport-y crazy after falling into an incinerator
  • Fix for items sometimes going nuts when near the edges of water
  • Fix for item sprite appearing at wrong position on Y axis after exiting water


Combat

  • Fixed issue where commanding people to attack an object wouldn’t work properly if the player went outside a certain range of the object


Sound

  • Fix for no sound playing when Tranquilizer darts and Water Pistol shots hit wall


Gameplay

  • Fix for player jumping in and out of water too frequently when landing on the edge of the water body


Artificial Intelligence

  • People become hostile toward someone who freezes their friend
  • Fix for people sometimes getting stuck at the edge of holes
  • People are better at figuring out when to pause for Fire Spewers


Alpha 34b

  • Fix for minimap icons not updating properly
  • Fix for objects sometimes appearing highlighted after being hit with melee attacks while Freeze Frames are turned on
  • Fix for interactable objects sometimes not appearing highlighted after the player stops interacting with them


[ 2017-09-22 04:18:28 CET ] [ Original post ]