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Name

 Serious Sam Fusion 2017 (beta) 

 

Developer

 Croteam 

 

Publisher

 Devolver Digital 

 

Tags

 Action 

 Indie 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

  

 

Steam

 1,49€ 1,09£ 1,49$ / 90 % 

 

News

 43 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 49 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/564310 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 173  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 231 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 SS2017_GameBin_Linux [83.64 M] 


 SS2017_Common_Linux [192.87 K] 


 SS2017_GameBin_LinuxVR [83.71 M] 


 SS2017_Common_LinuxVR [3.01 M] 




LINUX STREAMERS (0)




Serious Sam Fusion 2017 Update 307319 released

Here are the changes:

Gameplay:
- You can now choose Mental difficulty if any of the games (TFE, TSE, BFE) are completed on Serious.
- Third person camera can now be placed directly behind player (instead of over the shoulder).
- Fixed cases where hitscan weapons were generating "fake hits" in detahmatch on higher pings.
- Gibbed players were not respawning automatically. Fixed.
- Long load progress bar (with "Continue" button) was sometimes shown for Quick loads. This should now work correctly.
- User is not able to activate serious bomb while another one is active.
- Removed SeriousBomb from GiveAllCheat in SeriousSamHD.
- Fixed Kukulkan moving up after reloading a save.
- Fixed a case where "Autoselect Weapon if New" didn't work.
- Fixed some moving platforms being positioned wrong after loading a saved game.

Rendering:
- Updated Vulkan SDK to 1.0.49.0 version.
- Added workaround for wrong lens-flares' rendering on ATI GPUs under Vulkan.
- Fixed sniper scope rendering wrong in VR in some cases.
- Fixed visual issues with large polygons and omni and spot lights' shadows.
- The duration for "Unlimited" benchmarking was 10 minutes in fact. Fixed.
- Fixed visual issue with detail normal-map attenuation not working in ambient light in some situations.
- Fixed problem with Zoom shader not working correctly in single-pass VR rendering mode sometimes.

Modding:
- ForceFields can now be deactivated using SS1Triggers.
- Added ability to change puppet's alignment.
- Fixed non-moddable game crashing on boot if a mod with custom CommandTable scripts was installed.
- Fixed the issue with editor crashing when creating new world while there are custom game titles in content.
- Netricsa should now be able to use non-official models.

Serious Editor:
- Model editor: added an option to display and select attachments without models
- HyperLabelControl now allows one to copy selected text into the clipboard by pressing Ctrl+C keyboard shortcut.
- Fixed various problems with paint to texture tool:
- rendering of preview texture didn't respect z-buffer,
- blending in RGB channels mode now works correctly
- RGB channels mode no longer blends thru alpha channel even if texture has one.
- Resource Browser: Made the quick search input field white
- Fixed a crash when accessing invalid mesh layer element.
- Tree Grid control: Previous search text is now restored when user hits Ctr+F for the second time
- Model Editor Default tool: Implemented lasso selection for attachments
- Model Editor: Implemented attachments stretching using PRS guide (Ctrl+Shift+LMB)
- Text Control: Replaced bookmark symbols with icons
- Model Editor: Added an option to display orientations of attachments
- Skeleton Editor: Added "Copy selected bone names" command to the context menu of bone selector
- Added Tool Help command to "Help" menu in the main application toolbar

Misc:
- A few more fixes in formatting and visual appearance of the text chat window.
- More detailed logging of the cases when crashreporter is not able to contact the reporting server.


[ 2017-06-06 07:58:57 CET ] [ Original post ]