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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Stellar Tactics 

 

Developer

 Maverick Games 

 

Publisher

 Maverick Games 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2016-09-22 

 

Steam

 € £ $ / % 

 

News

 86 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 29 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/465490 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 LINUX DEPOT [5.77 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
rosscarran




Beyond Achmedius



https://youtu.be/BpzydEPHmhM

I thought I would record a video that demonstrated how FTL travel works. I didn't take time to edit out loading screens or anything else. Kind of just a straight run through travel, docking, combat etc. Hope you like it.

***********************************************************************************************************************
IMPORTANT - EXPLORING BEYOND THE FTL GATES IS NOT YET UNLOCKED IN THE GAME!
Note: This functionality is locked right now. Check the forums for the game development roadmap.
*********************************************************************************************************************

I should say there is still no ETA on alpha. KZ-MR7 will come first and we are making good progress.

A few things I didn't mention in the video.


  • The entire ST universe is available in FTL space - you can fly from one side to the other and star systems, ships, events and objects stream into view dynamically. Loading is only when transitioning from FTL space to systems and from systems to ground exploration areas (stations, bases, ruins, cave systems etc).
  • Different areas of space look different. Visual differences are based on the area of space, the type of star, nebula's and a few other factors. I just happened to choose a system with a similar sun in the same area of space.
  • New space stations are being build. The stations are modular and should be much better than the stations currently in the game.
  • While exploring you will encounter events. They may be distress signals from aligned factions, stations and ground locations.
  • You will be able to mark trade routes on your map for future reference. Systems are classified by Industrial, Agricultural, Mining and Consumer goods. Pricing and commodity values will be based on availability and demand.
  • Disabling and boarding is a long term goal. It will go in, but not initially. There are over 40 ship types that need interiors modeled.
  • Missions can be granted while in space via communication from other ships, remotely as mentioned above via Distress Signals and when on stations - usually in Cantina's and Bars. Most stations also have faction contacts that can send you on missions that award faction rewards and experience.
  • Most locations can be explored. However, some stations and locations may be locked. If you are denied docking you will know that a location is reserved for missions or other story content.
  • Scanning data can be sold. It has a value. So, while exploring, scan every planetary body in the systems. You get a bonus for complete system scans. You can turn in you scanned data to an agent on most stations.
  • Enemy ships that have targeted you will generate a warning. You can choose to outrun your enemies or confront them. If you are flying a slower ship (a trade vessel), it's likely you will be intercepted. Make sure you are armed. The same goes for enemies. If you scan and then target them, they will take that as a hostile action and act accordingly.


[ 2016-12-11 20:23:09 CET ] [ Original post ]