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Name

 Fell Seal: Arbiter's Mark 

 

Developer

 6 Eyes Studio 

 

Publisher

 6 Eyes Studio 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2018 

 

Steam

 € £ $ / % 

 

News

 158 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 52 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/699170 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Fell Seal: Arbiter's Mark Linux [2.27 G] 


 Fell Seal: Arbiter's Mark - DLC Linux [85.2 M] 


DLC

 Fell Seal: Arbiter's Mark - Missions and Monsters 




LINUX STREAMERS (1)
hatnix




Build 0.8.0 New story content!


Gelligh's worldmap art

New Build:
We're releasing build 0.8.0 this week, which adds 3 new story battles and 3 patrols.

We're also adding over 50 new SFX and a dozen new VFX.

This build takes the story almost to the final battle, so most of the core content is there.
We're mainly missing optional content, in the form of 4 special battles, a few cutscenes, a secret character, another Tournament, some secret loot and enemies and a special 7 maps end-game dungeon.

Well, I guess that's quite a bit of content that's still missing, come to think of it!

All the maps and the design for the above content are ready and we're missing the cutscenes and the encounters for most of them. We're working on it though and we're on schedule. There certainly won't be any vacation for us for the next 2 months though!


Here's the highlights of today's build:


  • Story: Adding 3 story battles and 3 patrol battles.
  • SFX: Adding about 50 new sound effects, including some for cutscenes (like the last cutscene of the previous build).
  • VFX: Adding numerous visual effects, including: Scorpio Ballista, Shatter, Blazing Bolas, Whetstone, Bulldrake Limits, Phoenix abilities. Updating Bullets effects.
  • Name Input: The textbox will now use the correct font for non-english languages, which should allow input in other character sets.



Progress Report:
This week we've been working on wrapping up today's build and creating cutscenes and encounters mainly. We also spent time integrating new SFX and VFX to the game.
Lastly, we spent time creating the credits section and it should be ready for the next build.

We're hoping to be done with all cutscenes late next week as well, and everything that isn't optional content should also be done.

We should also receive the final batch of localized text next week (we're missing a few tutorial toolitps, some abilities and some later cutscenes mostly), which should make the game fully localized in all launch-languages at that point (and we'll update our Steam supported languages to reflect that).


Change logs:
02/15/2019 - Version 0.8.0
New Content:

  • Story: Adding 3 story battles and 3 patrol battles.
  • SFX: Adding about 50 new sound effects, including some for cutscenes (like the last cutscene of the previous build).
  • VFX: Adding numerous visual effects, including: Scorpio Ballista, Shatter, Blazing Bolas, Whetstone, Bulldrake Limits, Phoenix abilities. Updating Bullets effects.
  • Abilities: Blazing Bolas Ability added (previous version was a placeholder). This added the Blazing Trap as well, which is a trap that deals fire damage based on the caster's MND stat.


UI:

  • Name Input: The textbox will now use the correct font for non-english languages, which should allow input in other character sets.


Balance:

  • Level Range: Updating level range for last 3 battles of the previous demo, as they had default values.


Bug Fixes:

  • Diamondform: Fixing an issue where the AI would not consider using this ability. Also fixing a visual glitch when Tangrels would use Diamondform.
  • Arena: The platforms were obscuring the cursors since last update. Fixed.
  • Focused Rage: Fixing an issue where using abilities that "count as a regular attack" wouldn't remove their MP cost before calculating the bonus damage.
  • Counter: Cripple: Fixing an issue where the counter wouldn't activate sometimes, even though it was predicted to activate.
  • Impetus: Impetus and scar tissues stacks would still show after combat. Fixed.


Modding:

  • Traps: Adding the ability for a trap to reference a spell effect through TrapEffect (KAW-03-A4 has an example) that will be used to calculate what the trap does (rather than being limited to the bleed, half damage, etc). Currently the spell will only affect the trap target, regardless of the spell targeting information.
  • Errors: Adding more error checking in case a job goes missing.
  • Errors: Adding more error checking when reading data from encounters.txt.


Hotfix:

  • Chinese Font: Chinese font wasn't being loaded correctly by mods anymore. This is fixed.


[ 2019-02-16 00:34:39 CET ] [ Original post ]